Homebrew
hit dice:
1d8
hit points at 1st level:
8 + Constitution modifier
hit points at higher levels:
1d8 + Constitution modifier per Deckmaster level after 1st
armor proficiencies:
weapon proficiencies:
tools:
Deck of Cards
saving throws:
Dexterity, Charisma
skills:
Choose two from Animal Handling, Arcana, Insight, Nature, Persuasion, and Stealth
starting equipment:
The decks you choose at lvl 1
spellcasting:
Nature Mage Deck:
Bonus Proficiency: Nature.
Nature's Harmony: Gain the ability to manipulate the natural world, allowing you to cast druidcraft at will. Your connection with nature enhances your magical abilities.
Summoner Mage Deck:
Bonus Proficiency: Animal Handling.
Arcane Summons: Once per long rest, summon a celestial, fey, or fiendish creature to aid you in combat. Your magical prowess allows you to draw upon otherworldly allies in times of need.
Arcane Mage Deck:
Bonus Proficiency: Choose one type of artisan's tools.
Arcane Fusion: Infuse your attacks with raw magical energy, giving them a chance to deal additional force damage. Your mastery of the arcane arts manifests in the power imbued within your every strike.
Mage of Tactics Deck:
Bonus Proficiency: Choose one martial weapon.
Strategic Assault: Starting at 6th level, you can manipulate magical energies to make two attacks instead of one when you take the Attack action. Your spells and attacks blend seamlessly for greater tactical advantage.
Defense Mage Deck:
Bonus Proficiency: Mage Armor.
Warder's Stance: Starting at 6th level, your defensive spells gain additional potency, providing a +1 bonus to AC. Your magical warding makes you a formidable defender.
Illusion Mage Deck:
Bonus Proficiency: Disguise kit.
Phantasmal Mastery: Gain the ability to cast minor illusion at will. Your illusions are so vivid and lifelike that they confound and distract even the keenest of senses.
Luck Mage Deck:
Bonus Proficiency: Sleight of Hand.
Fortuitous Strike: Once per short rest, channel luck into your attacks and reroll damage for an attack. Your mastery over fortune allows you to manipulate the outcome of your magical assaults.
Chronomancer Deck:
Bonus Proficiency: History.
Temporal Manipulation: Once per long rest, manipulate time to reroll any d20 roll. Your control over time allows you to alter the course of events to your advantage.
Shadow Mage Deck:
Bonus Proficiency: Stealth.
Veil of Shadows: Once per long rest, envelop yourself in shadows, gaining advantage on a Dexterity (Stealth) check. Your mastery over shadows makes you practically invisible to those who would seek to spot you.
Light Mage Deck:
Bonus Proficiency: Religion.
Radiant Beacon: Once per long rest, emanate a radiant light in a 20-foot radius for 1 minute. Your magical light not only illuminates but also repels darkness and malevolent forces.
Enchantment Mage Deck:
Bonus Proficiency: Persuasion.
Charming Aura: Gain advantage on Charisma (Persuasion) checks. Your enchanting presence and magical charm make you a master of social manipulation.
Knowledge Mage Deck:
Bonus Proficiency: Investigation.
Sage's Insight: Once per long rest, delve into the vast expanse of knowledge, gaining proficiency in a skill for 1 hour. Your magical intuition allows you to absorb information with unparalleled efficiency.
Chaos Mage Deck:
Bonus Proficiency: None.
Wild Surge: Embrace the chaotic nature of magic. Effects range from summoning random creatures to unpredictable magical surges, reflecting the untamed power coursing through you.
Nightmare Mage Deck:
Bonus Proficiency: Insight.
Oneiric Domination: Once per long rest, force enemies into a nightmarish state, causing them to experience terrifying visions. This ability may impair their combat abilities or force them to flee in terror.
Artificer Mage Deck:
Bonus Proficiency: Choose one type of artisan's tools.
Arcane Contrivance: Once per long rest, create a temporary magical item. Your mastery over magical artifice allows you to craft magical items on the fly to aid you in your endeavors.
Astral Mage Deck:
Bonus Proficiency: Perception.
Astral Sight: Once per long rest, gain the ability to see and hear through the astral plane. Your connection to the astral realm provides you with a unique perspective on the world around you.
Elemental Mage Deck:
Bonus Proficiency: Nature.
Elemental Attunement: Your attacks have a chance to deal elemental damage. Harness the elemental forces to infuse your spells and attacks with the power of nature.
Beastmaster Mage Deck:
Bonus Proficiency: Animal Handling.
Beast Bond: Gain the ability to communicate with and understand beasts. Your magical affinity allows you to form a deep connection with the creatures of the natural world.
Fate Mage Deck:
Bonus Proficiency: Insight.
Twist of Destiny: Once per long rest, manipulate fate and reroll any d20 roll. Your insight into the ebb and flow of destiny allows you to alter the course of events.
Destruction Mage Deck:
Bonus Proficiency: Choose one type of artisan's tools.
Destructive Power: Your attacks have a chance to deal additional magical damage. Your mastery over destructive forces allows you to unleash potent magical assaults on your foes.
class features:
Deck Selection:
At 1st level, choose four decks from the options provided.
Chaotic Affinity:
Starting at 2nd level, choose an affinity for chaos:
Elemental Chaos: Gain resistance to a damage type of your choice: fire, cold, lightning, acid, or thunder.
Cosmic Chaos: You gain darkvision with a range of 60 feet, and you can cast detect magic at will without expending a spell slot.
Wild Magic: Gain the ability to cast tides of chaos as a sorcerer of your Deckmaster level.
Uncanny Draw:
Beginning at 3rd level, you can draw a card from one of your chosen decks as a bonus action. Once drawn, the card is unavailable until you finish a short or long rest. The effects can range from beneficial to hazardous.
Deck Synergy:
At 5th level, when you draw a card from one of your decks, you can draw an additional card from the same deck. You must choose one of the drawn cards' effects to apply.
Chaos Resilience:
At 7th level, you gain advantage on saving throws against effects that would charm or frighten you. Additionally, you can reroll a saving throw against a magical effect, choosing to use the new roll or the original.
Improved Uncanny Draw:
Starting at 9th level, you can use Uncanny Draw twice between short or long rests.
Master of Decks:
At 11th level, you gain access to a fifth deck of your choice.
Chaos Surge:
Beginning at 13th level, you can unleash a surge of chaotic energy. Once per long rest, as an action, you can draw three cards from any combination of your decks and apply all their effects simultaneously.
Chaos Incarnate:
At 17th level, your connection to chaos reaches its peak. You can draw and apply a card from any of your decks as a reaction when you take damage, potentially altering or negating the effects.
Eternal Chaos:
At 20th level, you become a living embodiment of chaos. Your chosen affinity from the Chaotic Affinity feature is enhanced:
Elemental Chaos: Gain immunity to the chosen damage type.
Cosmic Chaos: Increase darkvision range to 120 feet, and gain truesight with a range of 30 feet.
Wild Magic: Tides of Chaos now allows you to roll on the Wild Magic Surge table after casting a spell, even if you haven't used Tides of Chaos.
subclass options:
Level | Spells |
---|
1st | Mage Hand, Detect Magic, Shield, Alarm, Charm Person |
2nd | Identify, Levitate, Invisibility, Web, Ray of Enfeeblement |
3rd | Fly, Counterspell, Elemental Weapon, Major Image, Conjure Minor Elemental |
4th | Dimension Door, Arcane Eye, Stoneskin, Charm Monster, Control Water |
5th | Teleportation Circle, Teleport, Modify Memory, Cloudkill, Hold Person |
6th | Globe of Invulnerability, True Seeing, Mass Suggestion, Planar Binding, Control Flame |
7th | Mage Armor (upcast), Finger of Death, Conjure Elemental, Teleportation Circle (Ritual), Gate |
8th | Greater Restoration, Polymorph, True Polymorph, Geas, Word of Recall |
9th | Foresight, Tenser's Floating Disk, Teleportation Circle (Upcast), Planar Binding (Upcast), Wish |
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| Deckmaster Level | Cantrips Known | Spells Known | 1st-Level Slots | 2nd-Level Slots | 3rd-Level Slots | 4th-Level Slots | 5th-Level Slots | 6th-Level Slots | 7th-Level Slots | 8th-Level Slots | 9th-Level Slots | |
| 1st | 2 | 2 | 2 | - | - | - | - | - | - | - | - | |
| 2nd | 2 | 3 | 3 | - | - | - | - | - | - | - | - | |
| 3rd | 2 | 4 | 4 | 2 | - | - | - | - | - | - | - | |
| 4th | 2 | 5 | 4 | 3 | - | - | - | - | - | - | - | |
| 5th | 2 | 6 | 4 | 3 | 2 | - | - | - | - | - | - | |
| 6th | 2 | 7 | 4 | 3 | 3 | - | - | - | - | - | - | |
| 7th | 2 | 8 | 4 | 3 | 3 | 1 | - | - | - | - | - | |
| 8th | 2 | 9 | 4 | 3 | 3 | 2 | - | - | - | - | - | |
| 9th | 2 | 10 | 4 | 3 | 3 | 3 | - | - | - | - | - | |
| 10th | 3 | 11 | 4 | 3 | 3 | 3 | 2 | - | - | - | - | |
| 11th | 3 | 12 | 4 | 3 | 3 | 3 | 3 | - | - | - | - | |
| 12th | 3 | 12 | 4 | 3 | 3 | 3 | 3 | - | - | - | - | |
| 13th | 3 | 13 | 4 | 3 | 3 | 3 | 3 | 1 | - | - | - | |
| 14th | 3 | 14 | 4 | 3 | 3 | 3 | 3 | 2 | - | - | - | |
| 15th | 3 | 15 | 4 | 3 | 3 | 3 | 3 | 2 | - | - | - | |
| 16th | 3 | 15 | 4 | 3 | 3 | 3 | 3 | 2 | 1 | - | - | |
| 17th | 3 | 16 | 4 | 3 | 3 | 3 | 3 | 2 | 1 | - | - | |
| 18th | 3 | 17 | 4 | 3 | 3 | 3 | 3 | 2 | 1 | - | - | |
| 19th | 3 | 18 | 4 | 3 | 3 | 3 | 3 | 2 | 1 | - | - | |
| 20th | 4 | 19 | 4 | 3 | 3 | 3 | 3 | 2 | 1 | 1 | 2 | |
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