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The Planescape Archive, by Synthetic20

Nyxian

“A nyxian was my creator. They allowed me to editorialize my entries. Any entertainment derived from these entries should thank my creator. Any complaints derived from these entries should be placed in the nearest waste receptacle.”
  • Mimir


  • Chaos can be difficult to grasp. Nyxians are chaos made flesh. Some nyxians become an embodiment of chaos during their life, while others are born with freedom in their hearts. Nyxians can often be seen championing personal freedoms or the overthrow of dictatorial governments. At the same time, nyxians might choose to pursue artistic avenues or adventure to experience the chaos nature has to offer.

    Nyxian Freedom 
      Little is constant among nyxians, but the most common trait they share is a love of freedom. These loves could be personal preference or a radical fanaticism. You can choose to roll on the Farborn Freedoms table, choose an option from that table, come up with your own, or decide that your character does not have one of these ideals.

    Nyxian Freedoms 
    d6Freedoms
    1 From Personal Expectations
    2 From Making Choices
    3 From Social Constraints
    4 From Artistic Styles
    5 From Daily Routine
    6 From Worldly Possessions

    Nyxian Origins
    The Nyxian Origins table provides suggestions for how your character gained their lineage.

    Nyxian Origins
    d6Origin
    1 Your birth was not supposed to happen, but the chaos of the multiverse intervened to create one of you, unique in the cosmos.
    2 You were born able to see the chaos of the universe, and your mind was altered by that ability.
    3 One of your ancestors was a slaad or a fey.
    4 A cult of chaos created you inadvertently with an ancient ritual.
    5 You spent time as a child traveling with your parents to planes of chaos.
    6 Your physiology changed as a result of a cosmic accident.
    ability score increase: When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. You can't raise any of your scores above 20. If you are replacing your race with a lineage, replace any ability score increase provided by your previous race with these.
    age: Nyxians tend to follow the age range of their closest other race.
    alignment: Tend toward Chaotic
    Size: Medium
    speed: 30 ft.
    Languages: Your character can speak, read, and wright, Common and one other language that you and your DM agree is appropriate for your character. If you are replacing your race with a lineage, you retain any languages you had and gain no new languages.
    race features:
    Creature Type. You are a fey.

    Ancestral Legacy. If you replace a race with this lineage, you can keep the following elements of that race: any skill proficiencies you gained from it and any climbing, flying, or swimming speed you gained from it. 
    If you don’t keep any of those elements or you choose this lineage at character creation, you gain proficiency in two skills of your choice.

    Chaotic Resistance. At the end of each of your long rests, roll on the Chaotic Ressistance Table. Untill the end of your next long rest, you are ressistant to the damage type you rolled on that table.
    d8Damage Type
    1 Acid
    2 Cold
    3 Fire
    4 Force
    5 Lightning
    6 Necrotic
    7 Radiant
    8 Thunder

    Chaotic Step. As a bonus action, roll a d8 and check the Chaotic Step table. You can magically teleport up to 30 feet to an unoccupied space you can see in the direction determined by the Chaotic Step table. You can use this trait a number of times equal to your proficiency bonus, and you regain expended uses when you finish a long rest.
    d8Direction
    1 North
    2 Northeast
    3 East
    4 Southeast
    5 South
    6 Southwest
    7 West
    8 Northwest

    Darkvision. You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness as shades of gray.

    Enhance Chaos. When a creature you can see within 60 feet of you is about to roll a d20 with advantage or disadvantage, you can use your reaction to add a third die to the roll. The creature must use the middle most result to determine the result of the roll. You can use this trait a number of times equal to half your proficiency bonus, rounded up. You regain expended uses when you finish a long rest.

    Favorite of Chaos. You can manipulate chance to gain advantage on one attack roll, ability check, or saving throw. Once you have used this trait, you can’t do so again until you finish a long rest. 
    At 5th level, your power to manipulate chance increases. When you must roll on a random table during play, you can roll twice and pick the result. Using this trait does not give you new information about a table that you cannot see. For instance, if you use this ability to determine a random encounter during exploration, you will only know the numbers that you can choose, not what result the numbers correspond to on the DM’s table. Once you have used this trait, you can’t do so again until you finish a long rest.

    Created by

    DandDhunter117.

    Statblock Type

    Race/Species

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