Juris Nix
Medium Half-Drow Private Investigator , Chaotic Good
Armor Class 16
Hit Points 60
Speed
30ft
Saving Throws STR +3, CON +5
Skills Deception +7, Insight +5, Investigation +4, Perception +5, Persuasion +7, Stealth +5
Senses Dark Vision 120 ft. (Can see through magical darkness)
Languages Common, Elvish, Undercommon
Challenge Level 8 (Fighter 2/Warlock 6)
Spellcasting Ability: CHA
Spell Attack Modifier: +7
Spell Save DC: 15
Has two level 3 Pact Magic spell slots that refresh upon a short rest.
Known Spells
1st: Armor of Agathis
2nd: Hold Person, Misty Step, Darkness
3rd: Elemental Weapon, Gaseous Form, Major Image
At will: Eldritch Blast x2, Minor Illusion, Mage Hand, Disguise Self, Silent Image
Fey Ancestry has advantage on saving throws against being charmed and isn't affected by magical sleep.
Warlock Invocations
Devil's Sight: can see normally in darkness, both magical and nonmagical, to a distance of 120 feet.
Mask of Many Faces: can cast disguise self at will, without expending a spell slot.
Thirsting Blade: (See Actions)
Misty Visions
Action Surge can take one additional action on top of your regular action and a possible Bonus Action. Once you use this feature, you must finish a short or Long Rest before you can use it again.
Fighting Style: Great Weapon Fighting When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.
Actions
Thirsting Blade Make two weapon attacks with Juris' Pact Weapon (Glaive)
Glaive. Melee Weapon Attack: 1d20+6 to hit, reach 10 ft., one target. Hit: 1d10+3 slashing damage.
Blunt Glaive Attack. Bonus Action after a glaive attack, Melee Weapon Attack: 1d20+6 to hit, reach 10 ft., one target. Hit: 1d4+3 bludgeoning damage.