Cords of Hellish Restraint. Feth'razaal possesses a rope of entanglement that gains additional power while she is attuned to it. Only Feth'razaal can attune to this magic item. The DC of the cords' effects is increased to 22, its AC is increased to 25, and its hit points are increased to 50. If the cords are destroyed by an attack that is not silvered, it instantly reforms in Feth'razaal's hand with full hit points at the start of her next turn. Fiends and celestials have disadvantage on ability checks and saving throws against the cords' power. Legendary Resistance (3/Day). If Feth'razaal fails a saving throw, she can choose to succeed instead. Magic Resistance. Feth'razaal has advantage on saving throws against spells and other magical effects. Magic Weapons.Feth'razaal's weapon attacks in both fiendish and draconic form are magical. Plane Shift. If she flies 80 feet in a straight line in a single turn, Feth'razaal can cast plane shift as an action before the end of that turn.
Multiattack. In her humanoid form, Feth'razaal makes three attacks. In her draconic form, Feth'razaal can use her Damning Presence, and then makes one attack with her bite and two with her claws. blade of the grave of Planar Disruption (Fiendish Form only). Melee Weapon Attack: +18 to hit, reach 5 ft., one target. Hit: 14 (1d8 + 10) slashing damage plus 33 (6d10) force damage if the target is on its home plane. Cords of Hellish Restraint (Fiendish Form only). Melee Weapon Attack: +18 to hit, reach 10 ft., one target. Hit: 12 (1d4 + 10) slashing damage and the target is restrained. A creature restrained by the cords is considered to be on its home plane, and takes 11 (2d10) force damage at the start of each of its turns. A creature can make a DC 22 Dexterity saving throw at the end of each of its turns, breaking free and ending the effect on a success. Fiends and celestials have disadvantage on this saving throw. blade of the grave of Planar Recall (Fiendish Form only). Ranged Weapon Attack: +13 to hit, range 150/600 ft., one target. Hit: 9 (1d8 + 5) piercing damage plus 33 (6d10) force damage if the target is not on its home plane. If this attack reduces a creature to 0 hit points, it is banished to its home plane. Bite (Draconic Form only). Melee Weapon Attack: +18 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10) piercing damage. If the target is a living creature, it must succeed on a DC 22 Charisma saving throw or take 22 (4d10) radiant damage and gain the fiend type in addition to its original type. Claw (Draconic Form only). Melee Weapon Attack: +18 to hit, reach 10 ft., one target. Hit: 17 (2d7 + 10) slashing damage plus 22 (4d10) necrotic damage if the target is a fiend or celestial. Tail (Draconic Form only). Melee Weapon Attack: +18 to hit, reach 20 ft., one target. Hit: 19 (2d8 + 10) bludgeoning damage. Damning Presence (Draconic Form only). Each humanoid creature of Feth'razaal's choice that is within 120 feet of her and is aware of her must succeed on a DC 22 Charisma saving throw or be charmed by her for 1 minute. All creatures charmed in this way gain the fiend type in addition to their original type. An affected creature must repeat this save at the end of each of its turns, ending the effect on itself on a success. If the creature is reduced to 0 hit points while charmed in this way, or if it fails this save three times before succeeding once, it is permanently transformed into a lemure under Feth'razaal's control. The creature can no longer be resurrected until the devil it was transformed into is killed and its soul is repaired by a wish. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Feth'razaal's Damning Presence for the next 24 hours. Breath of Vengeance (Recharge 5–6; Draconic Form only). Feth'razaal exhales prismatic fire in a 90-foot cone. Each creature in that area must make a DC 22 Dexterity saving throw, taking 44 (8d10) radiant damage and 44 (8d10) necrotic damage on a failed save, or half as much damage on a successful one. Fiends and celestials have disadvantage on this saving throw.
Feth'razaal can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Feth'razaal regains spent legendary actions at the start of her turn. Detect. Feth'razaal makes a Wisdom (Perception) check. Attack. Feth'razaal makes an attack with her tail (Draconic Form only) or her longsword (Fiendish Form only). of planar disruption. Wing Attack (Costs 2 Actions). Feth'razaal beats her wings. Each creature within 15 feet of her must succeed on a DC 23 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. Feth'razaal can then fly up to half her flying speed.
Lair Actions On initiative count 20 (losing initiative ties), Feth'razaal takes a lair action to cause one of the following effects; Feth'razaal can't use the same effect two rounds in a row: • Feth'razaal causes a jet of molten gold to burst from the ground at a point she can see within 120 feet of her. The gold fills a cylinder that is 50 feet tall with a 10-foot radius, centered on that point. Each creature in that area must succeed on a DC 22 Dexterity saving throw, taking 28 (8d6) fire damage on a failed save or half as much damage on a successful one. On a failed save, a creature is also encased in solid gold, granting it total cover, and is restrained until the casing is broken. The casing has AC 18, 50 hp, and is immune to poison and psychic damage. The casing shatters when Feth'razaal uses another lair action. • Feth'razaal's eyes flash gold, and all creatures that can see her must succeed on a DC 22 Wisdom saving throw or be charmed by her until she uses another lair action. An affected creature can repeat this save at the end of each of its turns, ending the effect on itself on a success. • Feth'razaal chooses the corpse of a creature that she can see who died within the last minute. Its soul materializes as a lemure; at this point, the creature cannot be resurrected until the devil it was transformed into is killed, and its soul is repaired by a wish. • Feth'razaal promotes a lemure she can see into a more powerful devil. Roll 1d6 to determine what kind of devil the lemure is transformed into: 1d6 Devil. 1 Imp 2 Spined Devil 3 Bearded Devil 4 Barbed Devil 5 Chain Devil 6 Bone Devil
Feth'razaal may be encountered scheming within her lair in Hell's deepest fiery circle, or elsewhere in the Multiverse as she hunts for allies in her battle against Asmodeus. Outside of her lair, Feth'razaal rarely picks a fight herself. Centuries of navigating the courts of Hell have taught her that lies, subterfuge, and charm are her greatest assets. She maintains her attractive, fiendish form at all times when outside of Hell, except when she is forced to fight for her life, or when she must assume draconic form to fly from plane to plane. Within her lair, Feth'razaal lounges in her fiendish form upon her burning throne. This seat of fiery gold stands atop a mountain of treasure that forms a 120-foot radius island in an infernal sea of crackling flames. A creature takes 5 (1d10) fire damage if it begins its turn on this island of red-hot metal.