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Lunari

Lunari are an ancient organization and religious order which task is to venerate the Aspect of the Moon of Mount Targon.
ability score increase: +1 DEX, INT or CHA
age:
Size: Medium
speed: 30 ft
Languages: Common, Targonian
parent race: [blocklink:

Human

The humans. Adaptable, intelligent and numerous, the most predominant race of Runeterra continues to spread throughout Runeterra, establishing all sorts of civilizations whose variety represents the sheer flexibility of the human mind and body.

If there is to be one trait that can considered the definition of human, it would be their stubborness. They will fight for their beliefs, be it through speech or through force, and many of them will give their all to protect their home and kin.

Make no mistake. While other races may possess exotic features and powers, humans achieved their position in Runeterra for a reason. Within them runs ancient bloodlines that sometimes manifest themselves in extraordinary powers, while their ability to learn and master skills is unmmatched.
ability score increase: Two different ability scores of your choice increase by 1.
age:
Size: Medium
speed: 30
Languages: Common
sub races:
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race features:
- 1 skill proficiency, tool proficiency or instrument proficiency of your choice
  • you gain other features, depending on your Origin
  • ]
    race features:

  • Lunari Resilience: You are resistant to Radiant Damage.
  • Stealthy: You have Advantage on Stealth checks at night and when you are lightly or heavily obscured
  • In the Shadows: While you are lightly or heavily obscured, you add half your proficiency modifier to all skill checks, saving throws and attack rolls.
  • Darkvision: Acustomed to operating at night, your eyes adapted. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
  • Moonlight Ray: You call a Beam of Moonlight down from above, to a point you can see within 30 ft of you. The Beam has a Radius of 5 ft and heals allies within it for 1D4 each turn they are within it for the first time. Hostile Creatures take 2D6 radiant Damage instead. The beam lasts a number of Rounds equal to your proiciency modifier and disappears, when you end your turn after that amount of Rounds. You cant use this feature again until you finish a Long Rest.

  • Created by

    KhaosKing.

    Statblock Type

    Race/Species

    Link/Embed