The Blood Swordsman is a unique and powerful class, born from a mysterious pact between the player and the enigmatic vampire Marie Rose. This dark gift is the result of an alliance forged in the shadows, where the player commits to helping Marie Rose fulfill her vengeance against the feared 12 main demons.
Infused with the power of vampire blood, this class bestows exceptional melee combat abilities upon the player. Each strike carries with it the life force of enemies, granting the Blood Swordsman the ability to absorb health with every attack, growing stronger as they face the demonic hordes.
The path of the Blood Swordsman is a journey of darkness and redemption, where spilled blood in battle is their currency for power and vengeance. With their soul intertwined with Marie Rose's, this warrior is destined to defy the demons and leave an indelible mark on the history of the war against the forces of evil.
hit dice:
1d6
hit points at 1st level:
1d6 + Constitution
hit points at higher levels:
armor proficiencies:
Half-plate armor, Hardened leather armor
weapon proficiencies:
Double-edged swords, One-handed swords
tools:
blood bags, healing potions
saving throws:
Charisma, Constitution
skills:
Arcana , Pertuation
starting equipment:
none
spellcasting:
none
class features:
Level 1 - Life Drain:
Description: The Blood Swordsman channels their power to steal health from the enemy with each strike.
Effect: Each strike deals X points of damage, and the Blood Swordsman recovers 30% of the damage dealt as health.
Level 3 - Thirsty Blade:
Description: The Blood Swordsman's blade craves the blood of their enemies, granting them additional strength with each successful attack.
Effect: The Blood Swordsman's melee attacks deal 20% more damage and grant them a temporary strength boost for 1 turn when hitting an enemy.
Level 5 - Vital Sacrifice:
Description: The Blood Swordsman is willing to sacrifice their own health to increase their power.
Effect: The Blood Swordsman can sacrifice up to 25% of their current health to increase their damage and hit chance by 50% for 3 turns.
Level 7 - Rain of Blood Blades:
Description: The Blood Swordsman focuses their vitality into their hands, turning it into blades they can throw at a distance.
Effect: The Blood Swordsman sacrifices 10% of their current health to unleash a rain of blood blades at a distant target, dealing 5d4 points of damage to all enemies within a 5-meter radius.
Level 9 - Unleashed Hemorrhage:
Description: The Blood Swordsman learns to inflict even more severe wounds, causing persistent bleeding in their enemies.
Effect: The Blood Swordsman's attacks have a 25% chance of causing bleeding, dealing additional damage for 2 turns.
Level 11 - Blood Feast:
Description: When the Blood Swordsman lands a critical hit, they experience a momentary surge in power.
Effect: Critical hits by the Blood Swordsman grant a 50% damage increase for 1 hit.
Level 13 - Blood Mark:
Description: The Blood Swordsman learns to mark their enemies, increasing the effectiveness of their attacks.
Effect: The Blood Swordsman's attacks deal 20% more damage to enemies marked by them.
Level 15 - Vampiric Regeneration:
Description: The Blood Swordsman enhances their ability to absorb vitality, recovering health with each strike.
Effect: The Blood Swordsman recovers 50% of the damage dealt as health with each strike.
Level 17 - Blood Torrent:
Description: When the Blood Swordsman's health is dangerously low, they can unleash a devastating ranged attack by sacrificing a portion of their own vitality.
Effect: When the Blood Swordsman choose to sacrifice 50% of their current health to unleash a torrent of blood energy in a powerful ranged attack. This attack deals massive damage (2d20) to a single target within a 20-meter range.
Level 20 - Ephemeral Immortality:
Description: In an act of desperation, the Blood Swordsman becomes temporarily invulnerable, but at a great cost.
Effect: The Blood Swordsman becomes invulnerable for 2 turns, but at the end of this state, their health is reduced to 1 point and cannot be healed for 3 turns.
subclass options:
noneĀ