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Princess Elroe Zilfiz Sayore Mervyn Gobblefall Marblerest

Small Rock Gnome, Noble, Lawful Neutral

Armor Class 13 (Studded Leather)
Hit Points 22 (4d8+4)
Speed: 25 ft

STR

10
( +0 )

DEX

12
( +1 )

CON

12
( +1 )

INT

16
( +3 )

WIS

16
( +3 )

CHA

18
( +4 )

Saving Throws Cha +6
Skills Arcana +5, Deception +6, History +5, Insight +7, Investigation +5, Persuasion +8, Religion +5, Cartographer’s tools, Dragonchess, Calligrapher's supplies
Senses Darkvision 60ft
Languages You can read, speak, and write Common, Undercommon and Gnomish.
Challenge Rating 4
Proficiency Bonus +2

Gnome Cunning. You have advantage on all Intelligence, Wisdom, and Charisma saves against magic.   Artificer's Lore. Whenever you make an Intelligence (History) check related to magical, alchemical, or technological items, you can add twice your proficiency bonus instead of any other proficiency bonus that may apply.   Tinker. You have proficiency with artisan tools (tinker's tools). Using those tools, you can spend 1 hour and 10 gp worth of materials to construct a Tiny clockwork device (AC 5, 1 hp). The device ceases to function after 24 hours (unless you spend 1 hour repairing it to keep the device functioning), or when you use your action to dismantle it; at that time, you can reclaim the materials used to create it. You can have up to three such devices active at a time. When you create a device, choose one of the following options:

  • Clockwork Toy. This toy is a clockwork animal, monster, or person, such as a frog, mouse, bird, dragon, or soldier. When placed on the ground, the toy moves 5 feet across the ground on each of your turns in a random direction. It makes noises as appropriate to the creature it represents.
  • Fire Starter. The device produces a miniature flame, which you can use to light a candle, torch, or campfire. Using the device requires your action.
  • Music Box. When opened, this music box plays a single song at a moderate volume. The box stops playing when it reaches the song's end or when it is closed.
At your DM's discretion, you may make other objects with effects similar in power to these. The Prestidigitation cantrip is a good baseline for such effects.   Equipment. Dagger of Warning, Fine Clothes of Mending, Boots of Elvenkind, Hat of Disguise, Potion of Greater Healing

Actions

Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.   Hand-Crossbow. Ranged Weapon Attack: +3 to hit, range 30/120 ft., one target. Hit: 4 (1d6 + 1) piercing damage.

Bonus Actions

Helpful. The sidekick is adept at giving well-timed assistance; the sidekick can take the Help action as a bonus action.   Cunning Action. The sidekick's agility or quick thinking allows it to act speedily. On its turn in combat, it can take the Dash, Disengage, or Hide action as a bonus action.


Created by

Noble 7.

Statblock Type

NPC Sheet

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