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Homebrew

Thorn Master Sorcerer

From the Rose Garden, The Queen beckons. The thorns shall encompass all in a sublime beauty.
hit dice: 1d6
hit points at 1st level: 6 + Constitution modifier
hit points at higher levels: 1d6 (or 4) + your Constitution modifier per Sorcerer level after 1st
armor proficiencies: None
weapon proficiencies: daggers, darts, slings, quarterstaffs, light crossbows
tools: None
saving throws: Constitution, Charisma
skills: Choose 2 from Arcana, Deception, Insight, Intimidation, Persuasion, and Religion.
starting equipment:
Starting Equipment
You start with the following items, plus anything provided by your background.

(a) a light crossbow and 20 bolts or (b) any simple weapon
(a) a component pouch or (b) an arcane focus
(a) a dungeoneer's pack or (b) an explorer's pack
Two daggers

Alternatively, you may start with 3d4 × 10 gp to buy your own equipment.
spellcasting:
class features:
1st Level Features Roses Call As an action you can choose creatures equal to your CHA mod, they must make a DEX save against your spell save DC or become restrained for 1 minute as thorns encompass around the creature's bodies. A restrained creature can use its action to make a strength check against your spell save DC to break out. At the start of your turn all creatures restrained by this feature take D4 Void damage and are under the bane spell, any creature that makes a successful check to break out takes D6 Void Damage. You can use this feature once per long rest, or until you expend one sorcery point to use this again.   Whips of Scarring You gain the Thorn Whip cantrip, it doesn’t count towards your total known cantrips. You can cast this as a bonus action and the range is 60ft, and the pull effect is increased to 20ft. When a creature is reduced to half hp by this cantrip, they are unable to heal until the start of your next turn. Metamagic can affect this cantrip, and counts as a first level spell for the purpose of metamagic like Twin Spell.   Thorn Spells You learn additional spells when you reach certain levels in this class, as shown on the Thorn Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know. Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be a Transmutation or Illusion spell from the sorcerer, warlock, or wizard spell list.  
Sorcerer LevelSpells
1 Silent Image, Color Spray, Absorb Elements
3 Spike Growth, Phantasmal Force
5 Plant Growth, Speak with Plants
7 Guardian of Nature, Giant Insect (Must be Rose Garden)
9 Control Winds, Awaken
6th Level Feature Might of the Roses You can make two attacks with the Thorn Whip cantrip, this acts as an extra attack feature. When a creature is pulled within 5ft of you because of your Thorn Whip, they undergo the “Roses Call” feature and they auto fail the save.   14th Level Feature Poisoned Sting When a creature is restrained by the Roses Call feature, they undergo the poisoned condition. While poisoned, their skin turns black and crusty making them vulnerable to slashing, piercing, and bludgeoning damage. They lose the poisoned condition when they successfully escape the thorns.   18th Level Feature A house of Roses, for the Queen, Who Soon Will Return As an action, you can conjure a field of roses each with deadly thorns hidden beneath them in a 20ft radius that lasts for 1 minute. When a creature starts its turn in this radius, they must make a CON save against your spell save DC or become paralysed for 1 minute. At the start of every turn, they may make another save again to break from this effect. Every 5ft moved within this radius deals 2d6 void damage. You can use this feature equal to your CHA mod, if you use this feature again before the last feature has ended then the old one will disappear.
subclass options:

Created by

ShadowJay63.

Statblock Type

Class Features

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