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Gladiator

Medium humanoid, any
Armor Class 16 (Studded Leather, Shield)
Hit Points 112 ( 15d8+45 )
Speed 30ft

STR
18 +4
DEX
15 +2
CON
16 +3
INT
10 0
WIS
12 +1
CHA
15 +2

Saving Throws Str +7, Dex +5, Con +6
Skills Athletics +10, Intimidation +5
Senses Passive Perception 11
Languages Any One Language (Usually Common)
Challenge 5


Brave: The gladiator has advantage on saving throws against being frightened.   Brute A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).


Actions

Multiattack: The gladiator makes three melee attacks or two ranged attacks.   Spear: Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.   Shield Bash: Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Reactions

Parry: The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.


 

Gladiators battle for the entertainment of raucous crowds. Some gladiators are brutal pit fighters who treat each match as a life-or-death struggle, while others are professional duellists who command huge fees but rarely fight to the death.


Created by

Cooledcross.

Statblock Type

Monster / Creature

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