Iconic creatures of brutal, unstoppable power, as well as brazen malice and horrific cruelty, Balors are thankfully so rarely seen on the mortal plane, even by those who make a point to traffic with the darker beings of the multiverse, that they occupy a position of mythic dissociation from reality for most folks. Surely those few unfortunate mortals to have met a Balor in person have died terrible, agonizing deaths, leaving their true nature the stuff of hearsay and legend.
hit dice:
hit points at 1st level:
hit points at higher levels:
armor proficiencies:
weapon proficiencies:
tools:
saving throws:
skills:
starting equipment:
spellcasting:
class features:
Bloodthirsty Strikes
Beginning at 1st level, when you take the Attack action, you can make one additional attack with your manifested Chaos Blade as a bonus action.
Quickness of Chaos
Also at 1st level, when utilizing a weapon you are proficient in, gain an additional +2 to AC.
Fiendish Retribution
At 6th level, you gain an extra attack action on your turn. Additionally, when you are hit with a melee attack, you may choose to make an attack of opportunity as a reaction. When you do this, add half of the damage you recieve to your damage on a successful strike.
At 12th level, this feature adds another extra attack action, and a third at level 18.
Hellfire Strike
At 10th level, your attacks become even more potent. When you hit a creature with your manifested Chaos Blade, you can choose to deal an additional 2d8 fire damage.
Balor's Might
At 18th level, you unleash the true might of a Balor tempered by the Blood Wars. Once per long rest, you can enter a state of Balor's Might for 1 minute. During this time, your attacks with your manifested Chaos Blade crit on a roll of 17-20, you gain temporary hit points equal to your Charisma modifier at the start of each of your turns, and you gain an additional 6d8 fire damage to successful attacks made with your manifested Chaos Blade.
subclass options: