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Varkon

Medium humanoid (half-orc, sailor, Chaotic Neutral

Armor Class 15 (studded leather)
Hit Points 53
Speed: 30 ft

STR

17
( +3 )

DEX

16
( +3 )

CON

13
( +1 )

INT

14
( +2 )

WIS

11
( +0 )

CHA

14
( +2 )

Saving Throws STR +5, DEX +5, WIS +2
Skills Athletics +4, Deception +4, Intimidation +4, Water vehicles +5
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Orc
Challenge Rating 2
Proficiency Bonus +2

Relentless Endurance. When Varkon is reduced to 0 hit points but not killed outright, he can drop to 1 hit point instead. He can’t use this feature again until he finishes a long rest.

Actions

Multiattack. Varkon makes three melee attacks: two with his scimitar and one with his dagger. Or Varkon makes two ranged attacks with his daggers.   Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.   Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Reactions

Parry. Varkon adds 2 to its AC against one melee attack that would hit it. To do so, Varkon must see the attacker and be wielding a melee weapon.


Created by

Shakeroyal.

Statblock Type

NPC Sheet

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