Medium humanoid (half-orc, sailor, Chaotic Neutral
Relentless Endurance. When Varkon is reduced to 0 hit points but not killed outright, he can drop to 1 hit point instead. He can’t use this feature again until he finishes a long rest.
Multiattack. Varkon makes three melee attacks: two with his scimitar and one with his dagger. Or Varkon makes two ranged attacks with his daggers. Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage. Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Parry. Varkon adds 2 to its AC against one melee attack that would hit it. To do so, Varkon must see the attacker and be wielding a melee weapon.