Cornelia Alexa Rothenberg
Medium Human Weapon Master , Neutral
Armor Class 19 (studded leather)
Hit Points 360 45d8+4
Speed
40ft
Saving Throws Str +10, Dex +10, Cons +8, Wis +4
Skills Acrobatics +10, Arcana +7, Athletics +10, Perception +4 Stealth +10, Insight +4, Survival +4
Damage Resistances Fire, Force, Lightning, Radiant, Thunder
Condition Immunities Confused, Frightened
Senses Passive Perception 14
Languages Common, Abyssal, Draconic
Challenge 12 (18)
Action Surge Cornelia gains another action on her turn. She can only use this trait once per day.
Cameron. When Cornelia's life reaches 60 hit points or lower, her grandfather takes over, a ghostly aura emanates from Cornelia, her hair changes to a crimson tint and a murderous smile appears on her face. The following effects apply when Cameron is the one in control:
- Gains resistance to bludgeoning, piercing and slashing from magical weapons. Weapons of +2 and above are needed to overcome these resistances.
- Gains resistance to acid, cold, fire, poison, lightning, thunder.
- Gains immunity to radiant, necrotic and force.
- Can choose in each attack to have advantage on the roll. If she does, every attack against her has advantage.
- Can only use Rose's Rapier, but is able to make three attacks with it and use Sneak Attack twice per turn.
- Any creature that is 10ft. near Cornelia must make a Wisdom saving throw (DC 17), on a failure they are frightened and cannot move.
- Can make two reactions per turn.
- The damage type of her attacks changes to necrotic.
- Gains two more uses of Action Surge. She can only use each once per turn.
Cunnig Action. Cornelia can use her bonus action to take the Hide, Dash or Disengage actions.
Fancy Footwork If Cornelia makes an attack against a creature, that creature cannot make opportunity attacks against her for the rest of her turn.
Sneak Attack. Cornelia can use Sneak Attack when she has ally 5ft from her, when she has advantage or when she is 5ft from her target. The sneak attack damage is 5d6. She can only use Sneak Attack once per turn.
Sweeping Attack. If Cornelia attacks a creature, and there is 5ft from her or from the creature she attack, Cornelia can forgo one attacks and if the attack roll she used to attack the first creature passes the AC of the second creature, she deals damage to the second creature as if she had attacked it.
Actions
Multiattack. Cornelia has three attacks with her rapier or two attacks with her lance.
Rose's Rapier.Melee Weapon Attack: +11 to hit, reach 5ft, one target. Hit: 13 2d8+5 piercing. The Rose's Rapier is Cornelia's personal rapier, it is a magical weapon, used to overcome resistance. When used with Sneak Attack the weapon adds 15 5d6 piercing to the attack.
Grandfather's Lance. Melee Weapon Attack: +10 to hit, reach 5ft, one target. Hit: 10 1d12+4 piercing. Grandfather's Lance is the last gift Cameron gave his granddaughter. It is a magical weapon with the finesse property. When used with Sneak Attack the weapon adds 15 5d6 piercing to the attack. The lance can overcome resistances. If attacked with the lance, a creature must make a Constitution saving throw (DC 19), on a failure the creature loses additional necrotic damage equal to damage Cornelia has done in this attack to the creature. Cornelia gains the double of that damage in hit points. She can only use this ability of the lance once per turn. The damage of Sneak Attack does not work with this trait.
Reactions
Riposte. When a creature misses her with a melee attack, Cornelia can use her reaction to make a melee weapon attack against the creature.
Uncanny Dodge. Cornelia can use her reaction to halve the damage of an attack she can see.