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Homebrew

Merchant

hit dice: 1d8
hit points at 1st level: 8+CON Modifier
hit points at higher levels: 1d8 + CON Modifier per level of Merchant Class
armor proficiencies: none
weapon proficiencies: Simple weapons, Improvised weapons
tools: Artisan's Tools
saving throws: DEX, INT
skills: Choose three from Deception, History, Insight, Investigation, Perception, Persuasion or Performance
starting equipment:

  1. Shortsword or Quarterstaff

  2. Sling with 20 pieces of ammunition or Shortbow with 20 arrows

  3. Disguise kit or Forgery kit or Gaming set of your choice

  4. Dungeoneer's pack or Explorer's pack




If you are using starting wealth, you have 5d4 x 10 gp in funds.
spellcasting:
class features:
subclass options:
Multiclassing

Prerequisites; To qualify for multiclassing into the merchant class, you must meet these prerequisites: Intelligence 14, Charisma 12

Proficiencies; When you multiclass into the merchant class, you gain the following proficiencies: Improvised weapons, disguise kit


Created by

Cammykins.

Statblock Type

Class Features

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