Medium Human, Fisherman, Lawful Good
A young 21-year-old fisherman who wants to help Zade and Elias as much as he can. While ready for anything, he's still untested as an adventurer.
Without duty or loyalty, a man is nothing
Icewind Dale is where I belong for the rest of my life
I'm honest to a fault
Dawnbringer, Melee Weapon Attack: +7 to hit, reach 5ft, one target. Hit: (1d8 + 5) radiant damage or (1d10 + 5) radiant damage when wielding two-handed. If the target is undead, it takes an additional 1d8 radiant damage. Dart. Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 5 (1d4 + 4) piercing damage. Sirac carries six darts. Radiant Healing: While holding Dawnbringer, you can use an action to touch a creature with the blade and cast Lesser Restoration on that creature. Once used, this ability can't be used again until the next dawn. Let there be light: Dawnbringer's luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each.
Unsheathing: While grasping Dawnbringers hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear.
Parry. Sirac adds 2 to his AC against one melee attack that would hit him. To do so, Sirac must see the attacker and be wielding a melee weapon.