1 | Matrix Instability: The energy grid is slightly unstable. The next time the user takes damage, the AC bonus drops to +1 until the start of their next turn.
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2 | Nano-capacitor Drain: The DMI draws more power than anticipated. It can only be used once more before requiring a full recharge.
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3 | Interference: The matrix momentarily interferes with personal electronic devices. Any tech-based action or ability the user tries on their next turn has disadvantage.
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4 | Vivid Flare: The matrix's energy shines brighter than expected. Until the start of the user's next turn, attacks against them have advantage due to the visibility.
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5 | Energy Feedback: A jolt of feedback energy surges through the user. They take 1d4 radiant damage.
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6 | Protective Echo: The matrix leaves a momentary afterimage of the user, causing confusion and potentially misleading an enemy's next attack.
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7 | Reactive Adaptation: The DMI's systems adapt to the immediate threat profile. The user gains resistance to the damage type of the last attack they received until the start of their next turn.
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8 | Harmonized Shielding: The energy grid syncs perfectly with the user's movements, adding +1 to all Dexterity saving throws for the duration.
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9 | Shield Overextension: The matrix briefly expands, granting adjacent allies +1 AC until the start of the user's next turn.
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10 | Emergency Redirection: The next time the user would take damage that drops them to 0 hit points, the matrix diverts a portion of it, reducing the damage by 1d6. |