race features:
Darkvision. Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Dwarven Resilience. You have an advantage on saving throws against poison, and you have resistance against poison damage.
Tool Proficiency. You gain proficiency with the artisan's tools of your choice: Smith's tools, brewer's supplies, or mason's tools.
Artisan history. Whenever you make an intelligent (history) check related to the origin of a Construct you are considered proficient in the history skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
Mechanic. Whenever you roll to disarm a mechanical trap you can use your Intelligent (investigation) and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
Dwarven heritage. You can gain the feat of Dwarven Fortitude or instead, you can choose 2 of the skills to be proficient.
Class: Cleric, Artificer , Barbarian, Fighter, Wizard (Runecrafter).