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Adventures in Middle-Earth (5e) - pgs 48 - 49

Men of Bree

At the Sign of the Prancing Pony

The small region of the Bree-land is perhaps all that remains of the vanished kingdoms of Eriador, a little island of civilization in the midst of a great deserted wilderness. The area takes its name from its chief village, the town of Bree. The great mound of Bree-hill shelters its houses from the cold north wind since time immemorial, there where two ancient roads meet. The Greenway comes up through Dunland and Tharbad from the gap of Rohan. The East road - The Road, really - is even older. It runs from the furthest east to the shores of the Sea.   Like the Shire, Bree is a safe haven for its denizens and travelers alike, despite the many threats that surround it. These days though, only Dwarves come up regularly along the East Road, and the Greenway sees even less traffic. But Bree endures.   The other three villages - the farming village of Staddle, Combe to the east and Archet in the Chetwood - see fewer visitors than Bree (and that's how they like it). Villagers come to Bree to bring goods to market, to trade with the wandering Dwarf-smiths and to drink in its famous inn, The Prancing Pony.   The Men of Bree tell stories of their ancestors, but if there is any truth left in those old tales, not even the Wise know, for they have been here for a long time even as Elves measure the passing years.
ability score increase: Your Wisdom score increases by 1 and you may increase two additional ability scores by 1.
age:
Size: Medium
speed: 30ft
Languages: You can speak, read, and write Westron, heavily accented with the rough brogue of Bree-land.
race features:
Standard of Living - Prosperous   Bonus Equipment:
  • A fur-lined travelling cloak
  • Travelling gear for the current season
  • A bedroll
  • A backpack or saddlebags
  • Comfortable boots
  • 5d6 silver pennies
  • Plus choose any two: a staff or cudgel, a dwarf-made set of cooking pans, a lucky ring of ancient design, a letter from your family, a spare pair of walking boots, an extra travelling cloak
Crossroad Glance - You have proficiency in the Perception skill.   Starting Virtue - You gain one Bree-folk Cultural Virtue of your choice.
The inhabitants of the Bree-land are mostly Men, but there are many families of Hobbits spread among the villages, especially in Staddle, and several of their customs and habits have been adopted by the Big Folk. The Men of Bree appear familiar to visitors from the Shire, and both the Big and the Little Folk live in very friendly terms. Their general appearance helps in this matter, too, as the Men of Bree are often brown-haired and rather short, tend to be stocky and broad, and are quick to laugh.

Created by

Lahallah Kayvaan.

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