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Adventures in Middle-Earth (5e) - pgs 34 - 35

Beornings

The Lands of the Bear

The region along the upper portion of the river Anduin was once home to many men, but their number dwindled as the years passed. Only recently the land around the Carrock, a stony river-island, has started to see men returning to watch the Old Ford and the road to the High Pass through the Misty Mountains. Though few in numbers, they rapidly demonstrated to trespassers that only those who are welcomed by Beorn the skin-changers can hope to cross the Great River with their lives. And Beorn does not welcome anybody with ease...   When Beorn broke his long isolation, he became a leader of men. His legendary ferocity attracted mountain-hunters and fighters without allegiance, warriors who lost their families or who forsook their clans due to their violent tempers, and needful souls drawn to his protective nature. In time, all kinds of individuals flocked to his side, giving rise to the Beornings.   Faithful to the teachings and will of their chieftain, they protect the mountain passes and the road that leaves the forest to cross the river Anduin, watching for every creature, on two legs or four, that dares defy them. Men, Elves, and Dwarves still have to earn the trust of this suspicious folk, and often must pay heavy tolls for safe passage across the Beronings' domain.
ability score increase: Your Strength score increases by 1 and you may increase two additional ability scores by 1.
age:
Size: Medium
speed: 30ft
Languages: You can speak the Vale of Anduin Tongue - an archaic version of the Common Speech, closely related to Dalish.
race features:
Standard of Living - Martial   Bonus Equipment:
  • A brightly colored travelling cloak
  • Travelling gear for the current season
  • A backpack or saddlebags
  • A belt dagger
  • Boots
  • 3d6 silver pennies
  • Plus choose any one: a fine woolen blanket, an ancient dagger made from bear claws, a necklace of orc-teeth, a bundle of tasty honey-cakes
Angry - You have proficiency in the Intimidation skill.   Starting Virtue - You gain one Beorning Cultural Virtue of your choice.
Beornings are rugged men with brawny arms and legs, and lively women with undaunted eyes. Their spirit is reflected in their appearance: the women have long, wild hair and the men unkempt beards. Born free, they pay no tribute nor bow to any crown, keeping at peace the strip of land they have chosen as their own. All foes of the Beornings are mortal foes, but friends who prove to be trustworthy are friends for life.

Created by

Lahallah Kayvaan.

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