Remove these ads. Join the Worldbuilders Guild

Eliere Kolt

Medium Human, Restaurant Owner, Neutral Evil

Armor Class 17 (Rare Barrier Tattoo)
Hit Points 16 (2d6+6)
Speed: 30 ft

STR

11
( +0 )

DEX

14
( +2 )

CON

16
( +3 )

INT

14
( +2 )

WIS

9
( -1 )

CHA

20
( +5 )

Saving Throws Constitution +5, Charisma +7
Skills Deception +7, Insight +1, Persuasion +7
Senses Darkvision: 120 feet
Languages Common, Elvish
Challenge Rating 2
Proficiency Bonus +2

Spell save DC = 15 Spell attack modifier = +7   Cantrips: Chill Touch, Mage Hand, Message, Minor Illusion   1st: Expeditious Retreat, Silvery Barbs, Thunderwave   Spell Slots: 1st: 3


Strength of the Grave: Your existence in a twilight state between life and death makes you difficult to defeat. When damage reduces you to 0 hit points, you can make a Charisma saving throw (DC 5 + the damage taken). On a success, you instead drop to 1 hit point. You can't use this feature if you are reduced to 0 hit points by radiant damage or by a critical hit. After the saving throw succeeds, you can't use this feature again until you finish a long rest.   Font of Magic: You tap into a deep wellspring of magic within yourself. This wellspring is represented by sorcery points, which allow you to create a variety of magical effects. You have 4 sorcery points. You can never have more sorcery points than shown on the table for your level. You regain all spent sorcery points when you finish a long rest. Flexible Casting. You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points. You learn other ways to use your sorcery points as you reach higher levels. Creating Spell Slots. You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. The Creating Spell Slots table shows the cost of creating a spell slot of a given level. You can create spell slots no higher in level than 5th. Any spell slot you create with this feature vanishes when you finish a long rest. Converting a Spell Slot to Sorcery Points. As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot's level.   Creating Spell Slots Spell Slot Level-Sorcery Point Cost 1st-2   Metamagic Adept: You've learned how to exert your will on your spells to alter how they function: you can use only one Metamagic option on a spell when you cast it, unless the option says otherwise. Whenever you reach a level that grants the Ability Score Improvement feature, you can replace one of these Metamagic options with another one from the sorcerer class.   Metamagic:   Quickened Spell. When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.   Subtle Spell. When you cast a spell, you can spend 1 sorcery point to cast it without any somatic or verbal components.   Items: Shadowfell Shard, Shadowfell Brand Tattoo, Rare Barrier Tattoo, Ring of Mind Shielding, Potion of Necrotic ResistancePurse of Holding


Created by

Noble 7.

Statblock Type

NPC Sheet

Link/Embed