HB
This wrapper class is mostly focussed on movement and movement abilities while at the helm
hit dice:
1d4
hit points at 1st level:
1d4 + con mod
hit points at higher levels:
1d4 + con mod or 2 + con mod
armor proficiencies:
weapon proficiencies:
tools:
Nautical Navigation + Cartographers
saving throws:
Aquatics
skills:
Aquatics
starting equipment:
spellcasting:
class features:
As a Helm Master you can gain the following benefits at the appropriate levels
Quick Shift: Whenever you preform the Shifting Pace boat action you can shift it by 2 paces instead of once
Hasty Movement: As a boat action you can move the boat twice its speed modifier
Dual Charge: Gain an extra boat action every turn and add an extra boat action for the vessel you are on
Improved Quick Shift: you can move up to half of the boats movement or turn 180 degrees whenever you use the Quick Shift feature
subclass options:
Pirate:
Superior Boarding: At 2nd level you gain the ability to board other ships with greater ease and become more difficult to board yourself. Whenever you are attempting to board you have advantage on the aquatics check. Additionally you can preform the Board and Strike boat action. As a reaction whenever your boat successfully boards another or avoids being boarded you can command a number of manned siege weapons up to half of your proficiency bonus rounded down to fire. All of the siege weapons fire automatically hit.
Size does Matter: At 4th level your boat can attempt to board vessels up to 2 sizes larger than your own and automatically board vessels more than 1 size smaller than your own.
Overwhelming Fire Power: Whenever you use your Board Strike feature all of the weapons automaticaly crit and your crew gains advantage on the initiative rolls when entering into combat.
Storm Master:
Stormy Waters: At 2nd level when you are helmsmen and are in stormy waters you ignore the difficult terrain imposed and the speed limitations for safe traversal. Additionally you can perform the Waving Splash battle action. As an action you can call upon the sea to bring forth a storm. You create a storm with a 1000 foot radius around the boat over the course of 2 rounds. This storm counts as difficult waters and heavily obscured. Any boat tat moves more than 30 feet within the area excluding yours but still including your allies must roll on the storm table. You can only do this a number of times equal to your boat proficiency per long rest.
Storms Wrath: At 4th level, as a boat action, you can force one boat that you can see within a storm to roll on the storm table and take the effects of the roll immediately.
Pocket Tempest: At 6th level, you ignore the heavy obscuramente of storms and additionally 3 times per day you can choose what a boat that you can see and rolled on the storm gets as they're roll.
Boat Racer:
Need For Speed: At 2nd level when you are helmsmen your boat's maximum pace is breakneck blitz, which allows you to go up to 8 times the boat's movement. You also learn how to perform the Splash boat action. As a bonus action, when you're pace is breakneck blitz you can turn the boat 90 degrees and ignore the boat's turning properties splashing all of the boats at perpendicular to the axis of rotation in a 90 feet cone splashing them and granting them disadvantage on all attack rolls on that side until the start of your next turn.
No Slowing Down: At 4th level you're boat's move speed cannot be reduced by terrain or magical effects, furthermore your Quick shift allows you to increase your pace by 3 stages at once however you can only decrease your pace by one stage as a bonus action. Whenever you use the pace shift action you can also use the movement boat action on the same turn.
Too Slow: At 6th level when you're pace is set to breakneck blitz you're boat no longer triggers opportunity and instead whenever your boat would trigger opportunity you can instead fire as if they triggered opportunity.
Level | Proficiency Bonus | Abilities |
---|
1 | +2 | Quickshift |
2 | +3 | Subclass + subclass ability and maneuver |
3 | +4 | Hasty Movement |
4 | +5 | Improved Quickshift + subclass ability |
5 | +6 | Dual Charge |
6 | +7 | Subclass Capstone |