race features:
Glyph Crafter: You can imbue objects with glyphs. You automatically know the Glyph spell. Also, when you cast the Glyph spell it does not have the restriction of being destroyed when moved more than 10ft, this also allows you to cast the spells on living creatures. You can cast Glyph without expending spell slots a number of times equal to half your proficiency bonus per long rest.
Natural Magic: You natural know 2 cantrips and 1 1st level spells, if you don't already have access to spell.
Glyph Born: You can only cast spells once they have been turned into glyphs.
Lineage Options: There is a lineage version of this race if some is turned later in your story. If you use this, the player will gain the following traits.
Glyph Crafter: You can imbue objects with glyphs. You automatically know the Glyph spell. Also, when you cast the Glyph spell it does not have the restriction of being destroyed when moved more than 10ft, this also allows you to cast the spells on living creatures.
Natural Magic: You natural know 2 cantrips, if you don't already have access to spell.
Glyph Born: You can only cast spells once they have been turned into glyphs.