Multiattack. The Crimson Drake may attack twice with Bite, use one Bite and one Tail Lance or one Spike Spray. Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 20 (3d6+8) Piercing damage. Tail Lance. Melee Weapon Attack: +7 to hit, reach 15 ft., one target. Hit: 22 (3d8+8) Piercing damage. Creatures hit by this attack must make a DC 17 Dexterity Saving Throw or be considered Pinned, gaining disadvantage against any dexterity saving throw. Spike Spray (Recharge 5-6). The Crimson Drake launches a hail of spines at an area up to 60 ft. away. Creatures within a 10ft. radius of the targeted area must make a DC 17 Dexterity Saving Throw or take 2d12 Piercing damage. Creatures that fail this save by more than 5 are considered Pinned, gaining disadvantage against any dexterity saving throw.
Spined Response. once per round, when damaged by a ranged weapon attack further than 30ft. away, the Crimson Drake may use Spike Spray for free, centred on the creature that made the attack against the Crimson Drake.