Medium Any humanoid , Guard, Lawful Neutral
Spellcasting. The Improved guard is a 3rd-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). The Improved guard has following wizard spells prepared: Cantrips (at will): shocking grasp, mage hand 1st level (4 slots): shield, detect magic 2nd level (2 slots): gust of wind, silence 3rd level (1 slots): counterspell, dispel magic
Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 2) piercing damage, or 5 (1d8 + 2) piercing damage if used with two hands to make a melee attack.