Spell Breaker. When you choose this archetype at 3rd level, your sneak attack has the ability to shatter spell effects. When you would deal sneak attack damage to a creature you can also attempt to end a spell effecting the creature or an object it is wearing or carrying. Make an attack roll with the weapon used to deal the damage. The AC equals the spell save DC of the spell's caster, the DC of the effect or a DC determined by the DM if neither of the previous options apply. On a success, the spell or magical effect fades from the target. Bonus Proficiencies. Starting at 3rd level, you gain proficiency in Arcana and one of the following skills of your choice: History, Nature or Religion. Weave Dancer. Starting at 9th level, you have advantage on saving throws against spells and spell attacks have disadvantage when targeting you. Additionally, you can use your Uncanny Dodge reaction when a creature that you can see damages you with a spell, you can use your reaction to halve the spell's damage against you. True Sight. Starting at 13th level, you gain True Sight out to a range of 30ft. This range increases to 60ft at 17th level. Clairvoyant Invisibility. Starting at 13th level, you can't be targeted by any divination magic or perceived through magical scrying sensors. Spell Counter. Starting at 17th level, when a creature you can see casts a spell within 60ft of you, you can make a weapon attack against that creature as a reaction, provided they are in your weapons range. If you hit with this attack the caster must succeed on a concertation check against the damage delt or the creature’s spell fails and has no effect.
Level | Abilities |
---|---|
3 | Spell Breaker, Bonus Proficiencies |
9 | Weave Dancer |
13 | True Sight, Clairvoyant Invisibility |
17 | Spell Counter, True Sight Improvement |