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Midisian

Medium magicborn, any
Armor Class 15
Hit Points 127hp 17d8+51
Speed 30ft

STR
10 0
DEX
15 +2
CON
16 +3
INT
12 +1
WIS
13 +1
CHA
15 +2

Skills Deception +5, Insight +4, Perception +4, Stealth +5
Senses Darkvision 60 ft., passive Perception 14
Challenge 6


Petrifying Gaze. If the midisian locks eyes with a creature for 6 seconds or more that creature is instantly petrified. If the time of eye contact is between 6 and 1.5 seconds the creature must make a DC 12 Constitution saving throw. On a failed save, the creature magically begins to turn to stone and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrified until freed by the greater restoration spell or other magic. If the time of eye contact is less than 1.5 seconds the target must succeed on a DC 11 Constitution saving throw against being magically petrified. On a failed save, the creature begins to turn to stone and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrified for 24 hours.


Actions

Multiattack. The midisian makes three melee attacks - one with its snake hair and two with its shortsword - or two ranged attacks with its longbow.   Snake Hair. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 4 1d4+2 piercing damage plus 14 4d6 poison damage.   Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 1d6+2 piercing damage.   Longbow. Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 6 1d8+2 piercing damage plus 7 2d6 poison damage.


 

These creatures not only turn their victims to gold (and other precocious metals) as the name suggests, they also are able to magically sculpt the newly created statues as they desire (some even go as far to (re)animate them). A creature petrified by a midisian will turn to gold in most cases but there is always a chance that a midisian's victim will turn to another metal (80% chance of gold with a 20% chance of another metal (bronze, brass, iron, electrum, copper, platinum, silver, etc.))


Statblock Type

Monster / Creature

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