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Sejdløs

Boundless Arcanum.

Either through the chaotic, unpredictable and explosive interactions of coiling, latent magic, or through the meticulous designs of powerful spellcasters, Sejdless are the very essence of warped spells forged into consciousness. They are beings of pure wild magical energy, but feel emotion, pain and pleasure in much the same way as any other sentient creature. Despite this, their very existence is a huge taboo in the world they are brought into, as their consciousness is artificially made from often miscast spells. This means that they are often hunted down in accordance with international laws against unregulated magic.   The life of a Sejdless is often as chaotic as the explosive interactions that brought about their creation. Extremely rare, and lacking any parents, culture, heritage or purpose, they often wander the world, seeking fulfillment in any way they can find it. For any individual this may mean helping others, gathering more power, indulging wholeheartedly in the finer things life has to offer, or seeking a higher meaning beyond the material world. But unfortunately many of the Sejdless' lifes become a short burst of wrecking havoc on all their surroundings, as they falter to their chaotic nature.
ability score increase: Your Intelligence, Wisdom or Charisma score increases by 2 and your Constitution score increases by 1.
age:
Size: Medium
speed: Your base walking speed is 30 feet.
Languages: You can speak, read, and write Common and Primordial.
race features:
Arcane Form.
Your primary form is that of any medium sized humanoid, and you glow and pulse with clear magical energy that reflects your chosen elemental power. You might radiate heat as a fire Sejdless, or crackle with a static energy as a Lightning one. You also gain the ability to manipulate your shape to take on that of any one medium sized beast of your choice twice per long rest as an action. This new form has no impact on your ability scores, movement speed or proficiencies; it is merely the shape that the magic which binds you together has taken.   Born of Energy.
The magic that bound you together grants you access to its elemental powers. Choose acid, cold, fire, lightning, poison, or thunder. You gain a resistance to that damage type, and your unarmed strikes deal 1d4 + your Strength modifier of the chosen damage type.   Magical Resilience.
You are a being born from chaotic magic given form, represented by the following benefits:
  • You have advantage on Arcana checks.
  • You don’t need to breathe.
  • You are immune to spells and effects that would dispel the magic that binds you together, unless cast at 9.th level.
Magical Armor.
Due to the volatile nature of your form, you are ill suited to wearing armor. Your powerful magical essence provides ample protection, however; it gives you a base AC of 16 (your Dexterity modifier doesn’t affect this number). You gain no benefit from wearing armor, but if you are using a shield, you can apply the shield’s bonus as normal.   Elemental Burst.
When you drop to 0 hit points, you may choose to emit a chaotic blast of elemental energy. All creatures within 10 feet of you take damage of your elemental type equal to 3d6 + your level. Roll a d20. On a natural 1, reduce your maximum Hit Point total by the damage rolled, and roll your death saves with disadvantage until stabilized. If your maximum hit point total is reduced to 0 in this way, you die. Only a Wish spell can resurrect you if you die in this manner. If your maximum hit point total is reduced, the effect of a Greater Restoration spell cast on you while at full health restores 1 hit point to your maximum. You can only use the Elemental Burst ability once per long rest.   Into the Weave.
As a bonus action, you can magically teleport yourself or one willing creature within 5ft of you up to 30 feet to an unoccupied space you can see. Once you use this trait, you can’t do so again until you finish a short or long rest.

Created by

DaLimes.

Statblock Type

Race/Species

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