race features:
Second Life.
Choose another living race besides this one. Before your death, you were a member of this race and now appear as a spectral undead version of it. You start with the Second Life feat.
Darkvision.
You can see in dim light within 60 feet of yourself as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Flight.
You gain a fly speed equal to half your land speed, rounded up to the nearest 5 feet.
Bloodless.
You are immune to any damage originating from blood damage and the bleeding and hemophilia conditions.
Withering Touch.
Your unarmed strikes deals necrotic damage, as well as additional damage equal to either your Wisdom or Charisma modifier (depending on what ability score improvement you chose when you got this race).
Incorporeal Strides.
Due to your almost formless visage you can move through other creatures, objects and barriers by using your Strides. You have a number of Strides equal to your proficiency modifier + 1 and you regain them all upon finishing a long rest. When moving through a creature or an object about as large as a 5 by 5 foot cube, it counts as difficult terrain and you spend 1 Stride to do so. Barriers (such as walls or ceilings) also counts as difficult terrain for you, but to move through them you have to spend 2 Strides. You take 1d10 force damage if you end your turn inside an object or barrier, and are immediatly ejected to the closest availible space if within a barrier.