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MotM, pg. 13

Elf: Eladrin

Eladrin are native to the Feywild, a realm of beauty, unpredictable emotion, and boundless magic.   An eladrin is associated with one of the four seasons and has a colouration reminiscent of that season, which can also affect the Eladrin's mood:   Autumn is the season of peace and goodwill, when summer's harvest is shared with all.   Winter is the season of contemplation and dolor, when the vibrant energy of the world slumbers.   Spring is the seaon of cheerfulness and celebration, marked by merriment as winter's sorrow passes.   Summer is the season of boldness and agressio, a time of unfettered energy.
ability score increase: When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1.
age:
Size: Medium
speed: 30ft
Languages: Elvish, Sylvan
parent race: Elf
race features:
Fey Step. As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. Once you use this trait, you can't do so again until you finish a short or long rest.   When you reach 3rd level, your Fey Step gains an additional effect based on your season; if the effect requires a saving throw, the DC equals 8 + your proficiency bonus + your Charisma modifier:  
  • Autumn. Immediately after you use your Fey Step, up to two creatures of your choice that you can see within 10 feet of you must succeed on a Wisdom saving throw or be charmed by you for 1 minute, or until you or your companions deal any damage to it.
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  • Winter. When you use your Fey Step, one creature of your choice that you can see within 5 feet of you before you teleport must succeed on a Wisdom saving throw or be frightened of you until the end of your next turn.
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  • Spring. When you use your Fey Step, you can touch one willing creature within 5 feet of you. That creature then teleports instead of you, appearing in an unoccupied space of your choice that you can see within 30 feet of you.
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  • Summer. Immediately after you use your Fey Step, each creature of your choice that you can see within 5 feet of you takes fire damage equal to your Charisma modifier (minimum of 1 damage).
    Trance: You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.   Whenever you finish this trance, you can change your season, and you can gain two proficiencies that you don’t have, each one with a weapon or a tool of your choice selected from the Player’s Handbook. You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest.   Darkvision: You can see in dim light within 60 ft. of you as if it were bright light, and in darkness as if it were dim light, only discerning colors in that darkness as shades of gray.   Fey Ancestry: You have advantage on saving throws you make to avoid or end the charmed condition on yourself.   Keen Senses: You are proficient in Perception.   Creature Type: You are a Humanoid but are also considered an efl for any prerequisite or effect that requires you to be an elf.

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