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Coppper Dragonborn

ability score increase: +2 Cha +1 Dex
age: Adulthood: 15 / Max Age: 100
alignment: Tend toward Lawful
Size: Medium
speed: 35 ft.
Languages:
race features:
Breath Weapon. When you take the Attack action on your turn, you can replace one of your attacks with an exhalation of magical energy in a 15-foot cone. Each creature in that area must make a Dexterity saving throw (DC = 8 + your Constitution modifier + your proficiency bonus). On a failed save, the creature takes 1d10 Acid damage. On a successful save, it takes half as much damage. This damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).
You can use your Breath Weapon a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Draconic Resistance. You have resistance to Acid damage.

Innate Spellcasting. You know the Mold Earth cantrip. You can cast the Earth Tremor spell as a 1st-level spell once with this trait and regain the ability to do so when you finish a long rest.

Copper Breath Weapon. At 5th level, you gain a second breath weapon. When you take the Attack action on your turn, you can replace one of your attacks with an exhalation in a 15-foot cone. The save DC for this breath is 8 + your Constitution modifier + your proficiency bonus. Whenever you use this trait, choose one:
  • Shale Breath. Each creature in the cone must succeed on a Dexterity saving throw or take 2d8 slashing damage and be knocked prone. On a successful save, it takes half as much damage and is not knocked prone.
  • Tar Breath. Each creature in the cone must succeed on a Strength saving throw or be restrained until the start of your next turn.
Once you use your Copper Breath Weapon, you can’t do so again until you finish a long rest.

Created by

DandDhunter117.

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