hit dice:
1d12
hit points at 1st level:
12 + your Constitution modifier
hit points at higher levels:
1d12 + your Constitution modifier
armor proficiencies:
Hunter, Witchplate
weapon proficiencies:
daggers, throwing knives, light crossbows, heavy crossbows, one-handed crossbows, burst crossbow, longswords, shortswords
tools:
Alchemist's supplies, one type of artisan's tools
saving throws:
Dex, Con
skills:
Arcana, Investigation
starting equipment:
- (a) Shortsword and handaxe, or (b) Longsword
- (a) One-handed crossbow with 20 bolts, or (b) Light crossbow with 20 bolts
- (a) Herbalism kit, or (b) Poisoner kit
- (a) Holy book, or (b) Holy icon
- (a) Explorer's pack, or (b) Priest's pack
spellcasting:
class features:
subclass options:
Monster Hunter
Demon Hunter
Innate Spellcasting (Warlock). A Demon Hunter's innate spellcasting ability is Charisma (spell save DC 13). They can innately cast Warlock spells appropriate for their level (up to level 5), requiring a holy item:
Witch Hunter
Innate Spellcasting (Warlock). A Witch Hunter's innate spellcasting ability is Charisma (spell save DC 13). They can innately cast Warlock spells appropriate for their level (up to level 5), requiring a holy item:
Exorcist
Innate Spellcasting (Cleric). A Monster Hunter's innate spellcasting ability is Wisdom (spell save DC 13). They can innately cast Cleric spells appropriate for their level (up to level 5), requiring a holy item:
Auro's Chosen
Innate Spellcasting (Paladin). A Monster Hunter's innate spellcasting ability is Charisma (spell save DC 13). They can innately cast Warlock spells appropriate for their level (up to level 3), requiring a holy item:
Level | XP | Abilities | Cantrips Known | 1st | 2nd | 3rd | 4th | 5th |
---|
1 | 0 | Favored Enemy (aberration, beast, fiend, monstrosity, and undead), Fighting Style | - | - | - | - | - | - |
2 | 300 | Danger Sense, Passive Sense +1 | - | - | - | - | - | - |
3 | 900 | Hunter Archetype, Archetype: Choose Feat | 3 | 2 | - | - | - | - |
4 | 2,700 | Ability Score Improvement | 4 | 3 | - | - | - | - | |
5 | 6,500 | Extra Attack | 4 | 3 | - | - | - | - |
6 | 14,000 | | 5 | 4 | 2 | - | - | - |
7 | 23,000 | | 5 | 4 | 2 | - | - | - |
8 | 34,000 | | 5 | 4 | 3 | - | - | - |
9 | 48,000 | Ability Score Improvement | 5 | 4 | 3 | - | - | - |
10 | 64,000 | | 5 | 4 | 3 | 2 | - | - |
11 | 85,000 | | 5 | 4 | 3 | 2 | - | - |
12 | 100,000 | | 5 | 4 | 3 | 3 | - | - |
13 | 120,000 | | 5 | 4 | 3 | 3 | - | - |
14 | 140,000 | Ability Score Improvement | 5 | 4 | 3 | 3 | 1 | - |
15 | 165,000 | | 5 | 4 | 3 | 3 | 2 | - |
16 | 195,000 | | 5 | 4 | 3 | 3 | 2 | - |
17 | 225,000 | | 5 | 4 | 3 | 3 | 3 | 1 |
18 | 265,000 | | 5 | 4 | 3 | 3 | 3 | 1 |
19 | 305,000 | Ability Score Improvement | 5 | 4 | 3 | 3 | 3 | 2 |
20 | 355,000 | | 5 | 4 | 3 | 3 | 3 | 2 |