1 | a small pair of shoes, that fit a child normally, that glow with a dull light (like a torch) for the fairy | a small pair of shoes that glow with a dull light | 50 gp | Uncommon |
2 | flask of holy water that never runs out, but only first time each day heals a person 1 d4 hit points | silver flask | 30 gp | Uncommon |
3 | vial of unicorn blood - able to destroy any curse instantly, but reduces the person down to 1 hp | small vial containing a silvery metalic liquid | 20000 gp | Very Rare |
4 | cursed shoes that bite onto the wearer dealing 10hp stabbing damage, but they allow the wearer to fly at will. the shoes come off by tickling the sole of the shoe and making the shoe laugh | beautiful gold and silver shoes | 40000 gp | Very Rare |
5 | a belt buckle that holds a spell of the wearers choosing,, However, to activate it the wearer has to sing the spells name, it holds one spell per week, | a bronze belt buckle that has musical notes engraved on it | 40000 gp | Very Rare |
6 | a brush that allows you to disguise yourself as something else. you gain that things hp abilities etc, but can only be used on things the user has seen and knows the name of (e.g. hobgoblin) can only be used once per day but only works for 2h | a wooden hair brush | 60 gp | Common |
7 | a doll that acts as a decoy for damage if the damage would kill the player. its called the Marytr | a porcelin doll that looks like you | 200000 gp | Legendary |
8 | a two headed gold coin, that allows once a day the player to choose a dice roll result | a gold coin | 70 gp | Common |
9 | a mace with a hidden compartment inside that constantly coats the mace in poison | a iron mace with a black leather handle | 275000 gp | Legendary |
10 | a simple stick that always points to the nearest source of water | a stick | 250000 gp | Legendary |
11 | the top half of a turtle shell that when turned upside down fills with a random fluid (magical and non magical) can be used repeatedly but only creates 1 flask of the liquid ever and it never repeats | a brown and orange turtle shell | 50 gp | Common |
12 | A jack in the box that grabs the opponent and tries to pull it inside the box, if it succeeds (has to roll 15-20 on a d20) it does 30 points bludgeoning damage and poisons the victim. | a colorful box with a bronze handle on the back that can turn | 15000 gp | Rare |
13 | a single red feather that when rubbed on a piece of wood, instantly causes it to burst into flame | a red feather | 50000 gp | Very Rare |
14 | a small rock that moves on its own like its alive, it can attack but uses itself as bludgeoning damage, more damage it does the bigger it gets until there are no enemies left | a rock approximately 5 round | 20 gp | Uncommon |
15 | a candle that burns a cold flame | a blue candle | 50 gp | Common |
16 | a ring that allows the wearer to shrink down (not enlarge) to any size below the users original size, when used again it re enlarges them to their correct size | a golden ring with a purple heart on it | 30 gp | Uncommon |
17 | a tiara that tightens itself to the wearers head but increases the wearers wisdom by 4 points, but reduces their strength by the same | a simple silver tiara with light blue saphires in it | 30000 gp | Very Rare |
18 | an apple that when eaten fill the persons hunger, but makes them incredibly thirsty for the next 2h | a deep red apple | 20 gp | Common |
19 | a dagger made from the tooth of a hydra that can petrify an enemy on a nat 20 roll attack | a dagger made from a large tooth | 18000 gp | Rare |
20 | a special cube that has arcane sigils on each side, when rolled it does different effects based on what side lands up | A 20 sided object with arcane sigils on each side | 15000 gp | Rare |
21 | powder of darkens that instantly plunges the room into pitch blackness (can be used 20 times) | a black pouch that feels to contain some sort of powder | 20 gp | Common |
22 | a bracer that has a blue sapphire embedded in it that gives cold damage to the wearers weapon (1d8) | a silver bracer with a blue sapphire embedded on it | 30 gp | Common |
23 | A ordinary looking glass vial that sucks undead into it to be used and commanded at the owners will (only ghost like forms) | A glass vile with a label that has the figure of a spirit on it | 100000 gp | Legendary |
24 | a small curved horn of a goat that when blown through, causes a small tornado that causes an enemy to either become prone dizzy or stands their ground. | a goat's horn | 3000 gp | Rare |
25 | a cloak that is cursed and slowly tightens its grip on the wearers neck every day until day 7 it kills the owner, however it causes the wearer to be invisible while worn | a dark gray cloak | 20 gp | Uncommon |
26 | an enchanted set of leather armor that is completely fire and frost proof and causes the owner to take no fire or frost damage(edited) | leather armor | 20 gp | Common |
27 | a cloak that has concealer pockets on its inside to help carry and extra 5 (insert specific item here) | a burgandy cloak | 40000 gp | Very Rare |
28 | a cursed chestplate that reflects damage back at an enemy but deals double damage to wearer(edited) | a heavy metal chestplate | 60 gp | Uncommon |
29 | a ring of gold that makes the wearer become blurred so attacks can miss easier | a gold ring | 13000 gp | Rare |
30 | a mirror that acts as a shield | a golden hand mirror | 17000 gp | Rare |
31 | a shield that when struck by a weapon, sends a shockwave back into the weapon holders arm | a metal shield that has faint yellow markinngs | 40 gp | Uncommon |
32 | a bomb that when thrown explodes itching powder round the area causing all enemies to drop their weapons and scratch the itches | a small round bomb | 50000 gp | Legendary |
33 | a pile of moss that has different magical properties depending on what they placed on. on normal rock it does nothing, on water it forms a bridge that can hold up to 200lbs in weight, on a jewel it enchants it with magical properties, on armour and weapons it repairs it and on skin/scales/feathers it slowly grows larger until it engulfs it and starts to dissolve it (caution wear gloves if handling) | a pile of moss | 300000 gp | Legendary |
34 | a lone shoe that when tipped upside down it drops 1d20 gold, each day. the other shoe is linked to another dimension that if things are dropped in are lost forever | a single glass shoe | 30 gp | Uncommon |
35 | a bottle of dew captured from the moonglow flower from the early dawn after a full moon night. the dew has properties to double the effect of any magical item/effect.... it doesn't work on spells sadly. | a bottle containing a sliver dew | 40000 gp | Very Rare |
36 | A war hammer made of dwarfen iron that has a face on both sides of it. one face talks it the head of the hammer is touched by skins. the hammer was owned by by a wizard who collected many magical items so it has a vast knowledge of arcane objects and of the arcane arts.(edited) | a war hammer made of dwarven iron with a face on each side | 3000 gp | Rare |
37 | a blank rock mask that when a face is drawn on it, makes everyone in a 20ft radius have that expression on their face. | a blank rock mask | 70 gp | Common |
38 | a stilletto dagger that when touched raises the holders dex by 2 d6, however when held they cant attack same turn using the dex boost | a dagger that looks like a stilletto | 30 gp | Uncommon |
39 | a helmet that allows the wearer to see in the dark, as clear s if it is day time, but blinds others in a 5ft radius of it | a simple iron helmet | 30000 gp | Very Rare |
40 | A music sheet that has notes written on it in blood. the sheet when played makes the player take 1d6 damage and more notes appear. after 5 plays of music, the sheet fills up with music and when played for a final time allows the player to kill and 5 enemies instantly by making there blood seep pout there body (doesn't work on end game bosses)(edited) | a piece of paper containing sheet music written in blood | 60 gp | Uncommon |
41 | a hood that completely hides the wearers face, even if light is held right up to the hood. | a blue hood | 40 gp | Common |
42 | a thimble that allows the wearer to sew weapons and armor back together fixing them as if there was nothing wrong (comes with infinite thread) | a silver sewing thimble | 250000 gp | Legendary |
43 | a simple stick that had a jewel embedded half way down it. if the jewel is touched directly the person touching it takes 2d8 force damage as a magic pulse blast through them and anyone in a 10ft radius around it. however, if the stick is used as a staff, it can throw the pulse 20ft forward making enemies prone | a simple stick with a black diamond embedded half way down | 3000 gp | Rare |
44 | a tooth pick that came from a wizard staff that has the power to grow and shrink at the holders will, | a small sliver of wood | 50000 gp | Very Rare |
45 | A small plain wooden cup that when held fills up with an alcoholic beverage of the holders choice, however the down side is the hangover is 10times worse the following day resulting in all rolls having to be rolled twice and lowest result taken | a small plain wooden cup | 175000 gp | Legendary |
46 | A small piece of, paper with a plant inside that when lit makes people in a 10ft area feel calm and relaxed. Does not affect the holder of the paper. | A small piece of rolled paper | 6000 gp | Rare |
47 | A mithril sword that when it hits and enemy makes a noise of an animal. The animal depends on what’s hit. The noise confuses the enemy and makes it roll at a disadvantage for confusion | A mithril sword | 30000 gp | Very Rare |
48 | A miniature sphere that is able to tell the weather on the surface of the world. On a rainy day a small rain cloud appears raining, foggy it fills with fog, sunny it glows, clear but cloudy it appears empty, hail or snow a snowflake appears to | a small glass sphere. Inside you see (todays weather) | 6000 gp | Rare |
49 | A small ornate door handle that when put on a door, allows the user to open a portal to a different Location must be somewhere the user has been before. It can also only be used twice a day, once there and once back only. | A small ornate door handle | 70 gp | Common |
50 | A small wooden box that is empty. However on the bottom of the box is an infinite symbol. An item placed in the box can be duplicated, however the enchantment in the shape of the infinite symbol must be said. The duplication does not work on magical artefacts or on money | A small wooden box. | 70 gp | Common |
51 | A necklace made of forged iron that has barbs on it. It does reduce the wearers hp by 2 points while worn, however it also gives the wearer the ability to inflict 1d6 extra stabbing damage on any weapon used as spikes come out of the weapon and disappear after the attack | a necklace with iron barbs on it | 20 gp | Common |
52 | A quill that has infinite ink flowing in it. It has to be placed into water to recharge though once a fortnight | a quill made from a griffin feather | 20000 gp | Very Rare |
53 | A small fake stone that has a vial of poison hidden inside that does 2d20 poisoning damage. The poison then takes over the poisoned individuals body and makes them under the stones holders control until the poison has been cured by magical means | a 3 stone | 50000 gp | Very Rare |
54 | A metal gauntlet embed with the power of wind. When worn and held out in front palm outwards a blast of wind shoots out and is able to knock its foe off its feet may also be used for other purposes. Provides medium defense | A metal gauntlet | 17000 gp | Rare |
55 | A cursed hood that makes the wearer appear as a skeleton | a black hood | 2000 gp | Rare |
56 | A small black onyx gemstone imbedded into a diadem that allows the wearer to travel in shadows literally | a silver diadem with a small black onyx gemstone embedded in it | 300000 gp | Legendary |
57 | A small water bottle, that is filled with water that dehydrates those that drink from it | a small water skin | 20 gp | Common |
58 | A small bag of endless herbs that can be used to make a drink that does different effects based on a 1d4 roll. 1 is a healing potion for a 1d8 , 2 is a lovely hot drink that fills the person with warmth, 3 is for a drink that fills the drinker with luck giving them advantage on their next roll and 4 makes a potion that when drunk causes the individual to become clumsy and rolls at a disadvantage on their next roll | a small bag of herbs | 20 gp | Common |
59 | A small cooking pot that doesn’t need a fire to boil the contents inside. | a Cooking pot, looks to hold about 16 oz of liquid | 30000 gp | Very Rare |
60 | a small metal innocuous dagger that when held by anyone other than those it deems worth (roll 1d20 and 15+ deems worthy) inflicts them with the urge to stab themselves with the knife dealing 1 d10 damage and also 1 d6 poisoning damage. the dagger has poison built into it and never runs out due to magical means | a small iron dagger | 150000 gp | Legendary |
61 | a magical helmet that allows the wear to talk to others through telepathy | A iron helmet | 30000 gp | Very Rare |
62 | a cursed hand of an orc that is mounted on a wooden stand. the hand can move as if it is individually alive, but if it touches something alive, it starts draining the health from them. 1d6 per turn. either it kills what it hold onto or after it does 30hp damage the hand splits into a second hand and can do the same as the first. the original hand then turns into gold | a moss green hand that looks to be from an orc | 200000 gp | Legendary |
63 | a small leather sac that cannot be opened no matter how strong the wielder, if the bag is cut in any way, the damage the bag takes happens to the holder of the bag. | a small leather sack | 70 gp | Common |
64 | a bow of silver with a unicorn tendon for the string. any shot from the bow will be imbued in arcane properties. (1d4) a 1 results in a fire arrow being shot out removing any other effects from the arrow doing (1d6 fire damage) A 2 results in the enemy immediately being petrified for 3 turns. A 3 results in holy damage being added to the arrow shot adding 1d20 damage. A 4 results in the arrow failing to fire and stabbing the shooter in the foot doing 1hp damage | a bow of silver with a shining string | 30 gp | Uncommon |
65 | a crown of gold that if wore fuses to the wearers head doing half their current health in damage (perm until removed) and can only be removed by holy water, however, the crown allows the wearer to turn into something natural at will. e.g can become a tree and revert back, can be a rock and revert back. | a golden crown | 20000 gp | Very Rare |
66 | A cursed hairpin that when a certain phrase is said sets the wearer on fire..... | a crimson hairpin | 60 gp | Common |
67 | a small teddy bear toy. If it gets damages a small ghost child appears and attacks the person who damaged it | a small teddy bear toy | 5000 gp | Rare |
68 | A ruby called 'Dragon's Eye' that has fire abilities imbued into it. If held by a human it makes them immune to all fire and lava damage. If held by a dragonborn, it strengthens their abilities allowing them to roll with advantage for their abilities. If anyone else wields it, they feel possessed to go to the nearest source of immense heat and throw themselves in | a ruby | 7000 gp | Rare |
69 | A small flute made from a dead snake. When played snakes are summoned to attack an enemy. the snakes are corporeal in vision and cannot be damaged. they last for 3 turns in a battle | a flute made from a dead snake | 250000 gp | Legendary |
70 | A skull of a mouse that when held and thinking of cheese, the holder transforms into a mouse. can be undone by thinking of family/friends | a mouse skull | 150000 gp | Legendary |
71 | A gold chain that when worn makes the wearer endlessly hungry and want to eat anything it can. it doubles the wearers strength however they have disadvantage on every roll as they have hunger pains | a gold chain necklace | 40000 gp | Very Rare |
72 | A small glass that when a fluid is put inside of it, makes the first person who sees it want to drink it no matter what. | a small glass challice | 50000 gp | Legendary |
73 | a small ukelele that when played creates images of things called coconuts to appear. that's it... what do you want? an item that always does something useful? | a small ukelele | 19000 gp | Rare |
74 | A miniature set of fairy wing covers that when worn by a fairy give it extra armor, whilst still allowing it to easily use it wings. Gives same level protection as if the covers were forged steel | A miniature set of fairy wing covers | 125000 gp | Legendary |
75 | A statue with a large phallus. when touched the statues phallus lengthens and attempts to strangle the person who touched it. (avoidable if gloves worn) | A ceramic statue of a large phallus | 10000 gp | Rare |
76 | A broadsword that has a very thin and flat handle. when used in battle or carried in hand, the handle cuts the owners hands doing 1d6 damage to the However the actual blade of the sword is imbued with lightning and fire abilities on each side, so attacks do both lightning and fire damage. 1d6 for each of extra damage | an iron broadsword with a thin flat handle. | 10 gp | Uncommon |
77 | A miniature chest of drawer. it small enough for a fairy to use at home. however if something is placed in it, it is duplicated. | a miniture cest of drawers made of oak | 18000 gp | Rare |
78 | a pendant in the shape of a crescent moon made of pure white marble. when worn it causes the wearer to faintly glow a white light around them. | white marble crescent moon on a gold chain | 40 gp | Common |
79 | A cursed idol of a creature called a 'elaf unt' made of solid gold. When touched by a person the person immediately loses the use of their arms and the curse can only be removed by touching the idol with their hand | a gold idol of an elephant | 30 gp | Common |
80 | A necklace with a small piece of slate in the shape of a heart. If worn, it takes half of the wearers hp and stores it inside the necklace. when the slate is broken, the hp is restored back to the after 1 day the slate mysteriously remakes itself on the necklace | a slate heart on a silver chain | 30 gp | Common |
81 | A crown made of branches. when worn, the person walking can create any flower or plant they want to appear in front of them (more difficult plants may want die rolls) | an interwoven crown of branches | 50000 gp | Legendary |
82 | A handle from a long broken sword that looks battered and filthy. when held a spiritual sword appears out of the handle and acts just like a broadsword but at the weight of a handle. the blade of the sword damages as if it is real. | a battered and filthy sword handle | 50 gp | Uncommon |
83 | A bag of gold that when the gold is touched, the person gets cursed. The curse makes the person blind. this curse will last for 2 days. it cannot be undone. if a second person touches the gold, they become blind instead and the timer resets. If the gold is removed from the bag, the curse remains until the gold is back in the bag, which is when the timer begins from. if the bag is damaged, the person who last touched the bag gets hit by arcane energies doing 2 d20 damage. | a bag of gold | 50000 gp | Very Rare |
84 | a small stone tablet that contains information on one specific thing that the holder wishes to see. only works once per person ever. its called the informationary | a small stone tablet | 200000 gp | Legendary |
85 | A golden suit of heavy plate armour thar if worn turns the wearer to stone. | gold heavy plate armor | 4000 gp | Rare |
86 | a small golden relief of a bee. the relief seems to move as if the bee is alive. its so hypnotic that the people who see it become transfixed and distracted. | a small bee relief | 50000 gp | Legendary |
87 | A piece of paper with an unknown arcane symbol that has never been seen before. When held and crumpled up, the person who crumpled the paper crumples up taking bludgeoning and crushing damage doing 2 d20 damage. when the paper unfolds the person unfolds. | a piece of paper with an unknown arcane symbol | 60 gp | Uncommon |
88 | A deer horn that has been used to make a lyre. This lyre has the ability to summon natural animals to the player. they just get summoned there, they are NOT under the control of the player | a lyre made from some sort of bone | 40000 gp | Very Rare |
89 | A bag with random pipes coming out of it that when touched makes a deafening wailing noise and damages those in a 5ft area doing 1d6 damage. | a plaid bag with pipes coming from it | 175000 gp | Legendary |
90 | A small silver serving tray with a face embedded in it. when asked a question the face will answer truthfully. the face is that of a long dead queen 'LAT EEFA' | a small silver serving tray with a face embedded on it | 60 gp | Uncommon |
91 | a small slingshot made of the branches of a legendary tree. when something is fired from the slingshot, the slingshot binds itself to the holder and also fires the holder in that direction | a slingshot made of yew | 60 gp | Uncommon |
92 | a small hand mirror, that shows how the person would look if they were an animal (the holder chooses) | a silver hand mirror | 50 gp | Uncommon |
93 | a pair of shoes that can change size depending on the holder, that when worn give an extra 2d6 roll on any stealthing | a pair of golden shoes | 50 gp | Uncommon |
94 | The number '69' made of forged magic steel. when placed on the room of a door, it allows the person to enter the room and the entire room is upside down. everything in the room is upside down but acts as if it is normal. | the number 69 made of steel | 20 gp | Uncommon |
95 | A small metal fork with a diamond in its handle. when held it makes the holder want to compulsively stab things doing 1d6 damage. if there is nothing else living around, they stab themselves with it instead. | a small metal fork with a diamond in its handle | 50000 gp | Very Rare |
96 | A small black cat statue called 'elgato'. at night the statue comes alive and acts as a guard for the party as a warning system of intruders. the cat is also highly mischievous and will try to hide smaller objects and will bring dead small creatures to the owner of the statue | a black cat statue | 20 gp | Common |
97 | A spiders web that is made of steel and hung on a chain. when the web hits an object it sticks to it as if it real. it can be used to hold up to 200lbs in weight. the web unsticks at the holders will | a steel spiders web necklace | 50 gp | Common |
98 | a small innocuous cloth that when placed on an item can make it instantly disappear from reality. when the owner wishes it it reappears. it called the DISH APPEAR CLOTH | a small brown cloth | 30 gp | Common |
99 | A small glowing goblet. when held by a person, they feel compelled to fill the goblet with blood. when the goblet is filled, the holder then is compelled to drink it. the blood then slowly turns them undead over 3 days unless they visit a place of worship of some kind | a small darkly glowing goblet | 175000 gp | Legendary |
100 | A wooden sword made from a tree. The sword when stabbed into the ground can grow fruits of any kind (within reason) from its handle, 1d6 roll for the number of fruit. | a simple wooden sword | 75000 gp | Legendary |
101 | A small box labelled 'Instant Camp' that when opened appears 3 tents and a lit campfire. | a small box labeled instant camp | 70 gp | Common |
102 | A small box labelled 'Instant CAMP' that when opened curses a magical person (CAMP) in the nearby vicinity nullyfying all their magic for 2 days | a small box labeled instant camp | 30 gp | Uncommon |
103 | A small box labbeled 'Instant Cam' which when opened allows the holder to see one place they want to see without being detected. | a small box labled Instant Cam | 70 gp | Common |
104 | A small figure of a skeleton with a scythe in its hand. When held it summons a giant spiritual scythe to appear and slice at an enemy doing 4d20 damage and if it kills an enemy it duplicates the statue | a skeleton figurine with a sythe in it's hand | 100000 gp | Legendary |
105 | a bag labelled 'Pixie dust' in which the powder s just dust. the bag however is magical as it creates endless dust | a light blue bag lablled Pixie dust | 275000 gp | Legendary |
106 | a set of maracas that when shook give everyone in a 10ft vicinity 2 inspiration rolls '2 d10' | a set of beautiful wooden maracas | 30 gp | Common |
107 | A sword of holy power does additional 1d6 damage against undead. However it has to be awakened first by being held by the person for 24h (can just be carried in scabbard) and it also has to be held up to the sun once a week for an hour to recharge its holyness. iif it deosnt recharge it lowers its bonus damage to 1d4 | an etheral sword that shins dim light. | 225000 gp | Legendary |
108 | a maroon colourd carpet that when stepped on curls up around the thing that stepped on it and restrains it unless a check of strength higher than 20 is achieved | a maroon colored carpe | 40000 gp | Very Rare |
109 | A pair of brass knuckles that are called thoughts and prayers can only be worn by a cleric. Attunement is required. | a pair of brass knuckles | 17000 gp | Rare |
110 | Aloe Vera dagger that does cutting damage but also heals. Depends on the skill of the user it can heal more than hurt. Only used by people with high plant skills | a green dagger that looks like the leaf of an Aloe Vera plant | 20000 gp | Very Rare |
111 | A robe of dressing that allows the wearer to appear to be wearing any item of clothing | A simple brown robe | 30000 gp | Very Rare |
112 | A small mirror that allows the holder to see through another mirror. however the other mirror has to be linked by saying rorrim to it whilst holding the mirror. only links to 1 mirror | a small silver mirror | 300000 gp | Legendary |
113 | A weighted blanket that keeps the user calm, but if taken away reveals a user possessed by a demon that will rampage until the blanket it taken back or until the demon is exercised | a blanket | 40000 gp | Very Rare |
114 | Glasses that show the location of traps and how to deactivate them, in order to take glasses off, he must look at his reflection in the mirror, if he sees something round in the mirror, he starts to be afraid of everything that is round. For every round object he sees he makes ....... (glasses are round) | a pair of glasses | 50000 gp | Legendary |
115 | A miniture barrel of ale labelled 'Unicornicopia' when ingested the ale gives the player advantage on agility based rolls | a mini barrel of ale labelled Unicornicopia | 275000 gp | Legendary |
116 | a potato that when put in a dark place, duplicates itself once every hour | a potato | 60 gp | Uncommon |
117 | A water skin that will keep its contents the same temperature as when it was put inside. so if cold water was put n, even if it was thrown in a volcano, the water would stay cold. | a water skin | 75000 gp | Legendary |
118 | A glass eye that hen used in place of a real eye, can allow the wearer to become blurry to all viewers | a glass eye | 30000 gp | Very Rare |
119 | Kitten Krazy - A powder that when added to a liquid makes kittens suddenly appear. the kittens have 1hp each and are pretty much useless. They act and can live to be like real cats. (geat for distractions) (3d20 number of kittens spawned) | a pouch lablled Kitten Krazy | 100000 gp | Legendary |
120 | THE 100 platinum special - A special metal tin. looks small and innocuous and doesn't register as a magic item, however, when money is put inside it doubles the money put inside (only works once a week (in game time)) the money duplicated is legal tender and is usable. Only one of its kind in the world. The tin is 10 inches by 10 inches by 5 inches deep. | A small metal tin 10x10x5 | 275000 gp | Legendary |
121 | A small fruit called a tomatoe that has grown in the shape of a toe and looks realistic. | a toe shaped small red object | 20000 gp | Very Rare |
122 | A helmet that when worn destroys the rest of the armour the player is wearing by deteriorating it. if the item isnt taken off within 5 seconds, the player is left nude except for the helmet and the armour is destroyed. The helmet cannot be uncursed and is made of a golden bronze material | a golden bronze helmet | 300000 gp | Legendary |
123 | A picture book with art thats been drawn so lifelike, if the word on the page is read aloud, the animal is spawned. the bigger the animal, the harder it is to spawn it | a picture book | 50000 gp | Very Rare |
124 | the instant trapdoor, a small box that when opened and put on the ground, magically turns into a trap door that can be opened to access areas. (do not use on normal ground unless u wanna die by lava - said Burn Twick.) | a small box approxamitly 2x3x4 | 50000 gp | Legendary |
125 | A small vial of snow that never melts. The snow is just like normal snow in every other way. useful for helping cool things down | a small vile filled with white suff | 70 gp | Common |
126 | A plain piece of paper that when a name of a place is said, produces a map of that area as it was at the dawn of the day. only works on things where maps would be used cannot be used for lik sarah's bedroom | a plain piece of paper | 20 gp | Uncommon |
127 | A small abacus that when held and used, increases wisdom and intelligence by 10 | a small abacus | 20 gp | Common |
128 | a tiny dancing cactus plant in a pot. If the pot or cactus is touched the person touching makes a (dex, con, wis) save (DC 18). If it's less than 18 they start uncontrollably dancing like the cactus. they can make a constitution role every 5 rounds to try to stop | a small pot containing a dancing cactus | 12000 gp | Rare |
129 | A small white piggy bank that is old and worn. it has the name Galena faded on the side of it in emerald green. if this piggy bank is held by anyone who isn't named Galena the piggy bank squeals and runs away for 1 hour running and squealing during the whole time. it cannot be shattered or smashed and cannot be unchanted as it cursed. If a person called Galena holds it, it cuddles into them and allows the contents to be removed from it. (holds whatever item the dm wants as is magical) (there is multiple for each player and they all placed by a mysterious stranger called 'The pigster' . Turns out the pigster in the end is a secret admirer of the group and wants to keep helping them as watches their progress throughout the adventures.) | a small (white) piggy bank with the name (Galena) faded on the side of it in (crimson red) | 13000 gp | Rare |
130 | A giant bone from a long dead animal. it has a word inscribed on it that is in celestial. the word says 'strength' and if read out loud gives the reader +10 strength to all strenght rolls until a week has passed at which point they take a -5 strength penalty for a week due to the muscles being overworked. | A giant bone with something enscribed on it | 70 gp | Common |
131 | A miniture hexagonal shield pin emblazed with a golden sword over a silver triangle. this pin when used once per day can allow a die roll to be an auto natural 20. (the ability isnt told to the players under any circumstance unless it is checked out by a specialist from the punny emporium) | A miniture hexagonal shield pin with a golden sword over a silver triangle | 40 gp | Uncommon |
132 | A small skull of a raven that when held allows the holder to talk to birds | a small raven skull | 60 gp | Uncommon |
133 | A vial of dew from a fae clearing that was collected on a full moon. if ingested it gives the drinker a bonus of +20 to any roll. However if put on skin apart from the mouth, it turns the person into a pixie for 24hours | a brown and orange turtle shel | 40 gp | Uncommon |
134 | A tiny violin that only plays when the character gets hurt or tries to stealth. it cannot be removed as it is cursed to the person who touches it. it floats round the person at all times. The violin reduces the persons stealth by -20 at all times as at any time trying to be stealthily it plays music. | a tiny violin | 300000 gp | Legendary |
135 | 2 sets of wooden teeth that can be used to talk through (like a phone) (teeth of sending) | 2 sets of wooden teeth | 10 gp | Uncommon |
136 | A tailors wheel that can provide a disguise that matches any armour (doesnt have effects of it just the looks) | a tailors wheel | 50000 gp | Legendary |
137 | a Small ruby with a fire inside of it. when held alot releases a burst of flame like a flamethrower (a signal flare ruby) | a small ruby that seems to have a fire inside it | 70 gp | Common |
138 | A set of glasses that when worn can read any language as common | a set of glasses | 175000 gp | Legendary |
139 | a small dagger thats blade is made of smoke. works like a normal dagger hen wanted to but can be used to produce a smokescreen once per battle thats 10ft by 10ft/ | a small pommel with smoke coming out of it | 200000 gp | Legendary |
140 | banging these two coconut halves together in a rhythmic clopping fashion allows you to move as fast as a horse for eight hours between long rests. During this time you're at a disadvantage for any stealth checks because, you're banging coconut halves together. It can also increase the speed of one other friendly creature if they stand infront of you and keep one arm stretched out with the other on their waist | 2 coconut halves. | 50 gp | Uncommon |
141 | a small pair of shoes, that fit a child normally, that glow with a dull light (like a torch) for the fairy | a small pair of shoes that glow with a dull light | 20 gp | Uncommon |
142 | flask of holy water that never runs out, but only first time each day heals a person 1 d4 hit points | silver flask | 40 gp | Uncommon |
143 | vial of unicorn blood - able to destroy any curse instantly, but reduces the person down to 1 hp | small vial containing a silvery metalic liquid | 13000 gp | Rare |
144 | cursed shoes that bite onto the wearer dealing 10hp stabbing damage, but they allow the wearer to fly at will. the shoes come off by tickling the sole of the shoe and making the shoe laugh | beautiful gold and silver shoes | 20000 gp | Very Rare |
145 | a belt buckle that holds a spell of the wearers choosing,, However, to activate it the wearer has to sing the spells name, it holds one spell per week, | a bronze belt buckle that has musical notes engraved on it | 225000 gp | Legendary |
146 | a brush that allows you to disguise yourself as something else. you gain that things hp abilities etc, but can only be used on things the user has seen and knows the name of (e.g. hobgoblin) can only be used once per day but only works for 2h | a wooden hair brush | 50000 gp | Very Rare |
147 | Enchanted Oats - a cereal that when eaten does one of 6 (roll a d6) things: (1) polymorph the consumer to the last person they spoke with for a minute. (2) poision the consumer doing 1d12 necrotic damage (3) teleport the user 50 feet (4)shrink the consumer by one size (5) change the consumer's race for 1 hour (6) grant the user 1d8 temp hp | A box that says 'Enchanted Oats' | 275000 gp | Legendary |
148 | A small paper kite that perpetually flies in the sky even if there is no wind. If let go of, will fly away into the sky. | a paper kite with no string | 30 gp | Uncommon |
149 | A small set of panpipes that, when played, will sounds like an animal. Increases animal handling rolls by 3 | a small set of wooden panpipes | 11000 gp | Rare |
150 | A small metallic disc that hovers 1ft above any surface it is near. Acts like solid ground. But is only 10cm by 10cm wide | a small hovering silver disc | 50000 gp | Very Rare |
151 | A small crown full with jewels and gems of many types. If worn it lowers any wisdom rolls by 5 but raises strength rolls by 5. Inside in elvish is inscribed ‘crown of power’ | A small silver crown with various jewels and gems | 75000 gp | Legendary |
152 | A vial of a clear liquid. If smelt, it smells of nothing. If tasted, it gives the player the ability to use advantage on any situation for 1 in game day. Only contains one dose. (It is unicorn sweat) | a vial of translucent liquid | 10 gp | Uncommon |
153 | A miniature tree that when put underwater creates an air bubble around the holder allowing the holder to breathe underwater. The bubble only fits one person and cannot burst even if attacked through. Attacks do pass through the bubble as if it noth there | a tree sapling | 20 gp | Uncommon |
154 | A small plant pod that is full of eyes. The eye pod produces a noise that the owner request and one it has done so, it grows legs and runs away making the noise for 1h | a pod of peas full of eyes | 10 gp | Uncommon |
155 | A blue sapphire that emits a faint glow. If broken this sapphire will create a heavy rainfall that lasts for 1h. Can be used inside or outside | a faintly glowing blue sapphire | 19000 gp | Rare |
156 | A teapot that contains an imp called ‘The entitea (entity)’ can produce a tea of any variety the person wishes and may be reused constantly without cleaning. The imp does require 1 copper per use and makes a great travel companion and has many stories to tell (may be fake or real to lore). Cannot be used to make any poisons or any harmful teas as the imp will die and leave a plain teapot | a porclin teapot with blood roses in a hellish background | 20000 gp | Very Rare |
157 | A small snakelike drawing that lives on a wooden chest. The image can move as if alive and can pass onto skin. If it does go onto a persons skin, it gives them advantage on attack rolls but disadvantage in stealth and reduces the health by 1point every 5h it on the person. Can be made to leave the person and put back on its original wooden box, but only if the character says the words on the inside of the chests lid ‘I am no longer the dragons vessel’ | a small wooden chest with a snakelike drawing on it. As you stare at the box the snake seems to move | 18000 gp | Rare |
158 | A small circlet that is made of silver birch and has golden threads woven through the branches. Allows the wearer to ask a plant 3 questions per day. | A small silver birch circlet with golden threads woven through | 7000 gp | Rare |
159 | A drinking horn made of dragon horn,that never runs out of alcohol. Has a cover made of troll skin covering the end of it to stop fluid falling out. Becomes whatever alcohol the user wants (excludes poisoned or extremely harmful alcohol) | A drinking horn covered in a thick rough hide. | 175000 gp | Legendary |
160 | A braclet made of 100glass beads. When placed on the floor it creates a shielded bubble of 20ft by 20ft that allows the people inside to be invisible to anyone outside the bubble. Perfect for camping on the roads or for being a bandit -hugstoall. | a glass beaded bracelet | 8000 gp | Rare |
161 | A small candle made out of dragon fat. This candle can burn for 1000 years when lit. Can be extinguished like a normal candle. | A small candle | 40 gp | Uncommon |
162 | A small,piece of paper that says ‘the bearer is entitled to …… ‘ in celestial and thieves cant. If used at the punny emporium, allows the person to have 10 items free of charge. Only 3 are in existence and you need to curry a lot of favour with the shopkeeps to receive one. One was lost at sea, one is held at the shop and the other is in a dark place (shopkeeps have a spell o them to know where they are) | a piece of paper with strange writing on it. | 9000 gp | Rare |