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Triton

Originally from the Elemental Plane of Water, many tritons entered the material plane in the Age of Dragons. Those tritons spread across Tor's oceans, protecting the surface from the terrors in the deep.
ability score increase: Your Constitution score increases by 2, and your Charisma score increases by 1.
age: Tritons reach maturity around age 15 and can live up to 200 years.
alignment: Tritons tend toward lawful good. As guardians of the darkest reaches of the sea, their culture pushes them toward order and benevolence.
Size: Medium
speed: Your base walking speed is 30 feet.
Languages: You can speak, read, and write Common and Primordial. Primordial is a guttural language, filled with harsh syllables and hard consonants.
race features:
Amphibious. You have a swimming speed equal too your walking speed. You can breathe air and water.   Control Air and Water. A child of the sea, you can call on the magic of elemental air and water. You can cast Fog Cloud with this trait. Starting at 3rd level, you can cast Gust of Wind with it, and starting at 5th level, you can also cast Wall of Water with it. Once you cast a spell with this trait, you can’t cast that spell with it again until you finish a long rest. Charisma is your spellcasting ability for these spells.   Darkvision. You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You can’t discern colour in darkness, only shades of grey.   Emissary of the Sea. Aquatic creatures have an extraordinary affinity with your people. You can communicate simple ideas with beasts, elementals and monstrosities that can breathe water. They can understand the meaning of your words, though you have no special ability to understand them in return.   Guardians of the Depths. Adapted to even the most extreme ocean depths, you have resistance to cold damage.

Created by

Noble 7.

Statblock Type

Race/Species

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