Tiny Faerie Dragon, Ambassador Extraordinary and Plenipotentiary (Defrocked?), Chaotic Good
An elderly female-identifying faerie dragon formerly of the Seelie Court, Peaseblossom may have turned her back on the royals to whom she owes her loyalty in an effort to save the The Ladies' Hiking Club from Torwall's Patron. She has demonstrated significant skill in invisibility, illusion and enchantment magic.
I've never had true friends before. I'd do anything for them and everyone else can pretty much rot.
I thought society was just for playing pranks and getting ahead. Ever since I conducted the loyalty test for these heroes I've wanted to share in the bond they had.
I can be reckless when my goals are in sight.
SUPERIOR INVISIBILITY: As a bonus action, the dragon can magically turn invisible until its concentration ends (as if concentrating on a spell). Any equipment the dragon wears or carries is invisible with it. LIMITED TELEPATHY: Using telepathy, the dragon can magically communicate with any other fey creature within 60 feet of it. She cannot communicate interdimensionally, notably between the Prime Material and Feywild realms, with this ability. MAGIC RESISTANCE: The dragon has advantage on saving throws against spells and other magical effects. INNATE SPELLCASTING: The dragon’s innate spellcasting ability is Charisma (spell save DC 13). It can innately cast a number of spells, requiring no material components. LEY LINE NODE: Through an arcane gift from Mote, Peaseblossom is a walking, talking ley line node: a ley line bends and flows with her as though it were following the course of a river. She can therefore enter and exit the Feywild at will individually or with all creatures within a 10' radius; however, other creatures capable of entering the Feywild at a ley line can use this ability against her will and/or without her knowledge.
BITE: Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 1 piercing damage. Note: While these teeth are too small to do significant damage they are very sharp and can cut through most materials including some metal. EUPHORIA BREATH (RECHARGE 5–6): The dragon exhales a puff of euphoria gas at one creature within 5 feet of it. The target must succeed on a DC 11 Wisdom saving throw, or for 1 minute, the target can’t take reactions and must roll a d6 at the start of each of its turns to determine its behavior during the turn: 1–4. The target takes no action or bonus action and uses all of its movement to move in a random direction. 5–6. The target doesn’t move, and the only thing it can do on its turn is make a DC 11 Wisdom saving throw, ending the effect on itself on a success.
BLOOD AURORA: ???