Medium Spy, Veteran, Lawful Good
Heino Makeen is a powerful Spy who has gained strength and respect through the countless wars he has played a part in. He is 6'6" and weighs 210 lbs. Long, white hair flows down to his neck, but is covered by a helmet in times of action, never getting in his way. He wears plate armor and carries a shield at his side. A sword always hangs from his waist. He speaks very clearly and with purpose, using his booming voice to make himself heard to all that need to hear it.
Heino believes heavily in the idea of honor and chivalry. He always sticks to what he believes is right and doesn't appreciate those who make fun of others. Through his worship of Jaxum, Heino also disapproves of the raising of undead and the resurrection of the deceased.
Heino serves at the side of Diederick William-Spy, who he beleives to be the rightful emperor. Heino also worships Jaxum, the god of terra.
Heino has lingering trauma from his past when Ruadhan Gold-Spirit had his family murdered. Someone could use this knowledge against him, causing him to drop his guard and enter a rage.
Bravery of Wil. Heino has advantage on saving throws against being frightened.
Longsword. Melee Weapon Attack: +7 1d20+7 to hit, reach 5ft, one target. Hit: 8 (1d8+4) 1d8+4 slashing damage. Lay on Hands. Heino has a pool of healing power that replenishes once per day. With that pool, he can restore a total of 45 hit points to himself or others through touch. Alternatively, he can expend 5 hit points from the pool to cure the target of one disease or neutralize one poison affecting it. This feature has no effect on undead or constructs. Self Heal. Once a day, Heino can channel his healing powers to heal major wounds across his body. He regains 70 hit points and is cured of any blindness, deafness, or diseases inflicting him. Healing Wave. Twice a day, Heino can create a healing wave on the ground below him. Him and any creature within a 15ft radius regain 5 (1d6+2) 1d6+2 hit points. Inspiration. Once a day, Heino can use his healing powers to inspire rather than directly heal. Him and any creature of his choosing within a 10ft range get a +1 bonus to hit die rolls and have advantage on Intimidation DC saves for an hour.
Pommel Hit. Whenever an enemy fails to meet Heino's AC during an attack roll, Heino can use his reaction to hit the enemy with the pommel of his sword, dealing 6 (1d4+4) 1d4+4 bludgeoning damage.