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Sieghild von Schwarzwald

Medium Human, Soldier, Neutral Evil

Armor Class 18 (Natural Armor)
Hit Points 240 or 20d8+80
Speed: 60 ft Swim: 40 ft Climb: 60 ft

STR

20
( +5 )

DEX

20
( +5 )

CON

20
( +5 )

INT

13
( +1 )

WIS

16
( +3 )

CHA

16
( +3 )

Saving Throws DEX 1d20+10 , CON 1d20+10 , CHA 1d20+8
Skills Perception 1d20+14 , Stealth [roll1d20+10], Athletics 1d20+20 , Acrobatics 1d20+10
Damage Resistances Cold, Bludgeoning, Piercing, and Slashing
Damage Immunities Poison, Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Condition Immunities Charmed, Frightened, Poisoned, Diseased
Senses darkvision 120 ft., passive Perception 23
Languages German, Italian, English, French
Challenge Rating 13
Proficiency Bonus +5

Description

Sieghild von Schwarzwald is a statuesque woman, Colonel of the Waffen-SS and commander of the SS Jagdhundebrigade. She is a tall and commanding figure with vivid hazel eyes and long brown hair usually pulled up into a tight bun under her SS cap. Her black SS uniform bares the insignia of her brigade, a wolf with its mouth open and a pair of legs disappearing into its gaping maw. Her MP-40 is magically enchanted to deal extra damage when it strikes true and is mounted with a bayonet that leaves supernatural wounds that heal more slowly and cause extra pain to whoever it strikes.

Being a Lycanthrope and leader of a Brigade mixed with Mage and Lycanthrope units, Sieghild has three forms. The first is her human form, that of a tall and statuesque woman. The second is that of a wolf of immense size and rage filled yellow eyes. The third is that of a wolf-man hybrid standing well over 7 ft. tall, sporting wickedly sharp, black claws and glistening white fangs in a lupine face that seems to sneer with a heartless glee at her victims.

Ideals

Hedonistic: Nothing brings me more joy than bloodshed and the fear of my victims.

Bonds

Rogue: My loyalty is to myself and The Führer. Everyone else is a convenient pawn, a threat or prey.

Flaws

Cruelty: I will draw out the suffering of my enemies rather than end them quickly.


Blood Frenzy. Sieghild has advantage on attack rolls against a creature that doesn’t have all its hit points.

Legendary Resistance (2/Day). When Sieghild fails a saving throw, she can choose to succeed instead.

Regeneration. The Sieghild regains 10 hit points at the start of each of her turns. If the Sieghild takes damage from a silver weapon, this trait doesn’t function at the start of the Sieghild’s next turn. Sieghild dies only if she starts her turn with 0 hit points and doesn’t regenerate.

Actions

Multiattack. Sieghild makes three attacks: three with her MP-40 (humanoid form) or one with her Bite and two with her Claws (dire wolf or hybrid form).

Bite (Dire Wolf or Hybrid Form Only). Melee Weapon Attack: 1d20+10 to hit, reach 5 ft., one target. Hit: 14 2d8+5 piercing damage plus 14 4d6 necrotic damage. If the target is a Humanoid, it must succeed on a DC 17 Constitution saving throw or be cursed with lycanthropy.

Claws (Dire Wolf or Hybrid Form Only). Melee Weapon Attack: 1d20+10 to hit, reach 5 ft., one target. Hit: 12 2d6+5 slashing damage. If the target is a creature, it must succeed on a DC 18 Strength saving throw or be knocked prone.

Vicious MP-40 (Humanoid Form Only). Ranged Weapon Attack: 1d20+10 to hit, 80/240 ft., one target. Hit: 13 2d8+5 piercing damage. When you roll a 20 on your attack roll with this magic weapon, the target takes an extra 7 2d6 piercing damage.

Vicious MP-40 Burst Fire (Humanoid Form Only). Ranged Weapon Attack: DC 18 DEX save, 10 ft. square within 80 ft. Hit: 13 2d8+5 piercing damage.

Bayonet of Wounding (Humanoid or Hybrid Form Only). Melee Weapon Attack: 1d20+10 to hit, reach 5 ft., one target. Hit: 12 2d6+5 slashing damage. Hit points lost to this weapon’s damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means.

Once per turn, when Sieghild hits a creature with an attack using this magic weapon, she can wound the target. At the start of each of the wounded creature’s turns, it takes 1d4 necrotic damage for each time she's wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an action to make a DC 15 Wisdom (Medicine) check, ending the effect of such wounds on it on a success.

Mother of Wolves (1/Day). Sieghild magically calls 3d6 wolves. The called creatures arrive in 1d4 rounds, acting as allies of Sieghild and obeying her spoken commands. The beasts remain for 8 hours, until Sieghild dies, or until she dismisses them as a bonus action.

Bonus Actions


Change Shape. Sieghild polymorphs into a Large wolf-humanoid hybrid or into a Large dire wolf, or back into her true form, which appears humanoid. Her statistics, other than her size, are the same in each form. Any equipment she is wearing or carrying isn’t transformed. She reverts to her true form if she dies.

Legendary Actions

Sieghild can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creature’s turn. Sieghild regains spent legendary actions at the start of her turn.

Swipe. Sieghild makes one Claws attack (dire wolf or hybrid form only) or one MP-40 attack (humanoid form only).

Mauling Pounce (Costs 2 Actions). Sieghild moves up to her speed without provoking opportunity attacks, and she can make one Claws attack (dire wolf or hybrid form only) or one bayonet attack (humanoid or hybrid form only) against each creature she moves past.

Bite (Costs 3 Actions). Sieghild changes into hybrid or dire wolf form and then makes one Bite attack.


Created by

IronRosePrince.

Statblock Type

NPC Sheet

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