race features:
Darkvision
As with your typical housecat, you have superb vision in low light. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Keen Senses
You have proficiency in the Perception skill.
Feline Finesse
Your enhanced reflexes protect you from fall damage. You can use your Dexterity score to determine your jumping distance instead of Strength. When climbing, you can use your Acrobatics skill instead of Athletics, and any saving throws to keep from falling or taking damage from falling can be made using your Dexterity score instead of Strength.
Beastly
Because you’re technically a beast and have no hands, you’re unable to wield weapons or wear shields, and you can't use items which require dextrous manipulation, including spellcasting foci, wands, tools, etc. You may wear armor, as long as it's customized to fit you. You're also unable to physically speak any language that you know, instead relying on telepathy to communicate with other intelligent creatures.
Limited Telepathy
Your magical nature gives you the ability to touch the minds of other creatures. You can communicate telepathically with any creature within 30 feet of you that you can see. This communication is one-way only, and so a creature that you contact in this way can't reply telepathically unless it already has that ability.
Wild Shape
Starting at 5th level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this ability once per short or long rest. To determine the duration of each use and your limitations as to which forms you can assume, refer to the druid class Wild Shape feature section in chapter 3 of the Player’s Handbook, using your total character level. When using this feature, you still benefit from Feline Finesse and are still subject to your Beastly limitations. As with any other race, you're unable to cast spells while using Wild Shape until you gain the Beast Spells trait. You can get this trait from either reaching level 18 in the druid class or taking a feat that allows it.
Bite and Scratch
When in your base form, you possess natural weapons in the form of sharp claws and teeth. Your unarmed strike deals 1d4 piercing or slashing damage (your choice). You can use Dexterity in place of Strength for determining your unarmed strike's rolls to hit and deal damage. When you use Wild Shape, these moves are replaced by the natural weapons of the form you've assumed. Additionally, you can treat your unarmed strike (including a strike from sharp teeth or claws while using Wild Shape) as if it were a melee weapon attack with the light and finesse properties for the purposes of features such as Sneak Attack, Smite, and Two-Weapon Fighting