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Merrow

Large monstruosity, Chaotic Evil

Armor Class 13
Hit Points 45
Speed: 10 ft Swim: 40 ft

STR

18
( +4 )

DEX

10
( +0 )

CON

15
( +2 )

INT

8
( -1 )

WIS

10
( +0 )

CHA

9
( -1 )

Skills Amphibious. The merrow can breathe air and water.
Senses darkvision 60 ft., passive Perception 10
Languages abyssal, aquan
Challenge Rating 2

Actions

Multiattack. The merrow makes two attacks: one with its bite and one with its claws or harpoon.   Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.   Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.   Harpoon. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow.


Created by

Ermelinde.

Statblock Type

NPC Sheet

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