A Spark of Rebellion has an intense drive for life that burns in them. While some creatures are content to relax and build a quiet existance, a Spark feels pulled by the universe towards a future filled with challenges. Sparks can be inquisitive and unrestrainable all while driving their companions to new heights. Sparks can also be abrasive and contradictory to anything they think is unjust or immoral.
A spark draws their power from some magical fire creature or magical boon granted to their ancestry. Examples include red, brass, and gold dragons, efreeti, and phoenix. Though they may come from long lines of magicians, it is just as common for their magical blood to burst forth for a single generation and drive the Spark to effect great change to the status quo and shake up centuries old tradition.
Sparks have been revolutionaries, artists, and adventurers. Drawn to conflict, they can be found in great movements to protect the weak and empower them to be their strongest.
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Unquenchable Soul
Beginning at 1st level, the Spark of Rebellion burns with ferocity that immolates their enemies and preserves their soul.
Whenever you deal fire damage with a spell, you may enhance it as a bonus action. It deals additional damage equal to your proficiency bonus to each creature being dealt damage. Damage dealt this way ignores fire resistance and treasts immunity as resistance.
Whenever a spell heals you, it heals you additional hp equal to your proficiency bonus.
Ignite
At 1st level, you gain the ability to start fires with a touch. As an action, you can magically ignite a flammable object you touch with your hand—an object such as a torch, a piece of tinder, or the hem of drapes.
Fired Up
Starting at 6th level, the Spark of Rebellion rallies their allies by heroic deed or rousing speech. In return, their energy bolsters her already formidable magic.
As an action, the Spark of Rebellion inspires her allies for 1 hr. Any number of other creatures who can see or hear you within 40 ft, gain temporary hitpoints equal to half your level, resistance to fire, 10ft added to their movement, and advantage on initiative.
In addition the Spark of Rebellion increases the damage dealt and health healed by Unquenchable Soul to each creature by their charisma modifier.
The Spark of Rebellion may use this ability twice, all uses are regained on a long rest. Starting at 14th level, you regain one use on a short rest.
Believe in Your Comrades
Starting at 14th level, your ability to inspire your allies reaches a fever pitch. Once per long rest, as an action you may choose an ally who can see and hear you. That ally may take an additional turn immediately after yours. Once that turn is done, they return to their normal position in the initiative.
Eternal Drive
Starting at 18th level, you gain immunity to difficult terrain and cannot be restrained or charmed. In addition you also gain advantage on checks to escape a grapple and on exhaustion checks.
You may teleport to an unoccupied space within 5ft of an ally that you can see within 90ft as a reaction. You may use this ability once, and it is recovered on a short or long rest.
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