race features:
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Daywalker.You don’t follow the rules of normal vampires, but rather live amongst the crowd almost indistinguishable from humans unless you feed. While feeding however, your eyes glow blue as you sap the life force out of them.
Levitation. You are capable of levitating a short distance off the ground, no higher than 6 inches. You have a flying speed equal to your walking speed, and gain no benefits against difficult terrain while levitating.
Energy Pool
You can store the energy you drain from others, and use this energy to heal yourself or to enter a heightened state. Your energy pool starts at zero, and can hold up to 20 points.
Energy Drain. You have the ability to feed on the energy of any strong emotions around you. Whenever a creature within 15ft. of you experiences a strong emotion, you gain 1d6 to your energy pool.
In combat you may use this ability as a reaction, and you deal an equivalent amount of psychic damage to that creature if it is hostile.
Emotional Manipulation. You have the ability to manipulate a creature into a heightened emotional state, making it possible to drain their energy. The target must succeed on a Wisdom save, or have their emotions heightened. On a success, you cannot attempt to manipulate that creature again until the next day. You can use this ability a number of times equal to your Charisma modifier, and regain all spent uses after a short or long rest.
The save DC for your racial abilities is 8 + your proficiency bonus + your Charisma modifier.
Healing
As an action, you can use 5 energy points to heal yourself for 1 Hit Die plus your Constitution modifier.
Getting Emotional
When your energy pool is full, you can enter a heightened state. Your levitation no longer has a height restriction, you gain resistance to nonmagical damage, and you may substitute your Charisma modifier for melee attack and damage rolls. This lasts for 1 minute, extending by 1 minute every time you fully refill your pool while in this state.
Once you exit this state, you may not enter it again until you have completed a short or long rest.