Origin of the Fey-Touched
Your innate magic comes from the Feywild. An ancestor may have been given a boon by an archfey to whom he or she had done a great service. Perhaps a pixie cast a spell on you as an infant as part of making mischief. Maybe you were simply touched by the plane's arcane magic, which is much more potent and freer flowing than in the Prime Material Plane. Fey sorcerers have some affinity to nature, but seldom do they learn anything remotely druidic save for a few of spells. What they excel most in is beguiling their foes with enchantments and illusions, making them prime targets for crime syndicates to either hire or exploit. Naturally, working extensively with such magics have made the most powerful fey sorcerers immune to similar mind-altering effects.
Fey Table
You learn additional spells when you reach certain levels in this class, as shown on the Fey table. Each spell counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.
Level |
Spells |
1st |
Faerie Fire, Sleep |
3rd |
Calm Emotions, Phantasmal Force |
5th |
Blink, Plant Growth |
7th |
Dominate Beast, Greater Invisibility |
9th |
Dominate Person, Seeming |
Touch of the Fey
When you choose this origin at 1st level, your spells leave a magical essence that attracts others to you. For 1 minute after you cast a spell of 1st level or higher, you can use a bonus action to attempt to charm a creature that you can see. The target creature must succeed on a Wisdom saving throw against your sorcerer spell save DC or become charmed by you for 1 minute. If the target is in combat with you, it has advantage on the saving throw. Once you do so, you must finish a short or long rest before you can use this feature again.
Enchanting Magic
Starting at 6th level, you can distract your enemies with your enchanting presence. As a reaction to being targeted by a weapon or spell attack, you can spend 2 sorcery points to cause the roll to be made with disadvantage.
Callous Regard
At 14th level, you can longer be charmed or frightened. When using your bonus action to charm a creature from your Touch of the Fey feature, you may instead to choose to cause the target to be frightened of you for 1 minute.
Wrath of the Feywild
When reaching 18th level, you are able to channel the more violent side of the feywild. When you cast a spell targeting a creature and miss the spell attack roll or the creature succeeds on the saving throw, you can use a bonus action to spend 3 sorcery points and cast another spell against the same target. If the first spell cast still affects the creature on a successful save, such as only taking half damage, you can't use this feature to cast another spell.
its