Full Magic Blood: Most of, if not all your blood has been replaced with magical blood. Whenever you receive magical healing, you heal by an additional amount equal to your proficiency bonus. However, if you are targeted by a dispel magic spell, you must make a constitution save or be paralyzed for a round and take 2D8 lightning damage.
Magitech Body: Not only do you have magical blood coursing through your veins, but you also have several mechanical magitech attachments to your body that go beyond mere prosthetics. When you're wearing light armor or no armor, you gain a +1 to AC and your movement speed increases by 5ft. Additionally, your arms and legs serve as melee weapons that you're proficient with. They deal 1D8 force damage and an attack can be used with a Bonus Action.
Overdrive: As a bonus action, you can force your body to begin circulating its magical essence at a much higher rate. For the next minute, you gain resistance to non-magical bludgeoning, piercing, and slashing damage and can dash or disengage as a bonus action. After the minute, you must make a DC-15 Constitution save or be paralyzed for a minute. The paralysis can be removed with any restoration spell or by receiving at least 10 points of healing.