Domain of Giant
While most mortals might not seek to worship such beings, those who do might find themselves wielding a portion of the All-Father’s might. Be it through a link to Annam himself, or through one of his children. In any case, those who observe the Ordning of the Giants make for excellent mediators between the Giants and mortal races.
Spell Table
Level |
Spell |
1st |
Absorb Elements, Chromatic Orb |
3rd |
Enlarge/Reduce, Shatter |
5th |
Elemental Weapon, Fear |
7th |
Guardian of Nature, Freedom of Movement |
9th |
Geas, Skill Empowerment |
Acolyte of the Ordning
At 1st level you must choose which part of the Ordning of Giant over which you preside. You also learn Giant and any Sub-Giant.
- Titans Giants: Grants proficiency in Intimidation or Perception, and Martial Weapons, while becoming one size large as Annam All-Father grants you the power of his greatest children.
- Storm Giants: Grants proficiency in Insight or Arcana, and proficiency in Martial Weapons as Stronmaus or another Storm Giant deity grants you powers of strength and foresight.
- Cloud Giants: Grants proficiency in Deception or Sleight of Hand, as well as one wizard cantrip of your choice as Memnor or another Cloud Giant deity grants you powers of deceit.
- Fire Giants: Grants proficiency in Smithing Tools or Martial Weapons, as well as Heavy Armor and Shields, as Surtr or another Fire Giant deity grants the strength of fire and might.
- Frost Giants: Grants proficiency in Athletics or Survival and Martial Weapons, as Thrym or another Frost Giant deity bestows the might of northern conqueror upon his followers.
- Stone Giants: Grants proficiency in Athletics and Stonemason's Tools or Painters Tools, as Skoraeus Stonbones or another Stone Giant deity grants abilities of artistry as well as strength.
- Hill Giants: Grants proficiency in Athletics or Survival and Cooking Supplies, as Grolantor grants you might and the skill to sate hunger.
Wrath of Giants
At 1st level, you can channel the power of Giants to enter a state of heightened physical power. As a bonus action, you gain 5 temporary hit points and a + 1 bonus to weapon damage rolls. This benefit lasts for one minute. You can use this ability a number of times equal to your Wisdom Modifier, you regain uses of this ability after a Long Rest. When you use this ability, you can expend a spell slot to augment its effects. You gain additional temporary hit points equal to three times the slot's level and a bonus to weapon damage rolls equal to half the slot's level (minimum 1). This benefit lasts for one minute.
Channel Divinity: Strike of the Ordning
Starting at 2nd level, you can use your Channel Divinity to channel the might of Giants. As an action, you do a range attack on a creature. A creature must make a Constitution saving throw against your spell save DC. The target takes 5 times your cleric level in damage depending on your Ordning affinity on a failed saving throw and half as much on a successful one.
- Titan: Psychic Damage.
- Storm: Lightning Damage.
- Cloud: Thunder Damage.
- Fire: Fire Damage.
- Frost: Cold Damage.
- Stone: Bludgeoning Damage.
- Hill: Bludgeoning Damage.
Jotunn's Soul
Starting at 6th Level, your connection to the Ordning grants you a portion of the elemental resistances your giant maintains, as well as an additional effect as you grow closer to the giants whom your god protects.
- Titan: You gain resistance to Psychic damage, and you are able to cast Mind Spike without the cost of a spell slot twice per long rest.
- Storm: You gain resistance to Lightning damage, and your weapon attacks gain a +2 to damage rolls.
- Cloud: You gain resistance to Cold damage, and you gain a +2 to whichever skill proficiency you chose for your Ordning.
- Fire: You gain resistance to Fire damage, and you gain a +1 to your AC while wearing metal armor.
- Frost: You gain resistance to Cold damage, and you gain a +2 to damage rolls.
- Stone: You gain resistance to Acid damage, and you gain a +2 to attack rolls with ranged weapons.
- Hill: You gain resistance to Poison damage, and you reduce damage taken from Bludgeoning, Piercing, and Slashing damage by 5.
Divine Strike
Starting at 8th level you gain the ability to infuse your abilities with the divine power of Annam's children. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 damage of the same type dealt by the weapon to the target. When you reach 14th level, the extra damage increases to 2d8.
Hand of Annam
Starting at 17th level, your connection to the deities of the Giant's has gained the attention of the All Father himself. You gain immunity to damage type you became resistant to as per Jotunn's Soul, as well as resistance to Bludgeoning, Piercing, and Slashing damage.