Domain of Chaos
Clerics of the chaos domain worship gods of entropy and lawlessness. They believe that everyone deserves freedom, and that none should be controlled or oppressed by others, but should instead life how they want, unchained and unrestrained. They often harness destructive power to bring about their goals.
Spell Table
Level |
Spell |
1st |
Color Spray, Disguise Self |
3rd |
Alter Self, Mirror Image |
5th |
Blink, Fear |
7th |
Confusion, Polymorph |
9th |
Dream, Mislead |
Bonus Proficiencies
When you choose this domain at 1st level, you gain proficiency with martial weapons. You also gain proficiency in the Deception or Performance skill (your choice).
Divine Turmoil
At 1st level, you can invoke the power of chaos to unleash a blast of destructive force. When you cast a cleric spell of 1st level or higher, you can force each creature within 5 feet of you to make a Dexterity saving throw against your cleric spell save DC or take 1d6 force damage. You can use this feature a number of times equal to your proficiency bonus (minimum of once), and you regain all expended uses when you finish a long rest. The damage increases to 2d6 when you reach 6th level in this class, 3d6 at 11th level, and 4d6 at 15th level.
Channel Divinity: Pandemonium's Call
You can use your Channel Divinity to summon the power of chaos and paralyze your foes with indecision. As an action, you present your holy symbol, and any creatures of your choice that can see or hear you within 30 feet of you must succeed on a Wisdom saving throw or be incapacitated until the end of your next turn or until the incapacitated creature takes any damage.
Path to Anarchy
At 6th level, you are resistant to the magical commands of others. You have advantage on saving throws against being charmed, and other creatures have disadvantage on ability checks made to discern your intentions.
Potent Spellcasting
Beginning at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.
Lord of Chaos
At 17th level when you take damage from a creature you can see within 60 feet of you, you can use your reaction to unleash the wrath of chaos on that creature. The creature must make a Dexterity saving throw, taking 2d6 acid, cold, fire, force, lightning, and thunder damage on a failed save, or half as much on a successful one. Once you use this feature, you can't use it again until you finish a long rest.