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inspired by "Internecion Cube" by Liam Vickers Animation

Internecion Cube

Internecion Cubes are strange sentient AIs created to aid their owners in one way or another, whether that be for simple household help, medical processes, or even exterminating bothersome opponents. They are manufactured by Refinoc Biowaste Management, though it is kept under tight wrappings how exactly. While they all share some basic functions those branches specialize further as they grow stronger and continue to learn.
ability score increase: Your Intelligence score increases by 2.
age: ICs do not seem to die of old age, or at least it has never been witnessed.
alignment: ICs usually tend towards a more lawful alignment as they have to serve people.
Size: Tiny
speed: Your base walking speed is 2ft.
Languages: Common
race features:
Mechanical Origin: You were created to have remarkable fortitude, represented by the following benefits:
  • You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
  • You don’t need to eat, drink, or breathe.
  • You are immune to disease.
  • You don't need to sleep, and magic can't put you to sleep.
  • Your creature type is Construct.
Sleep Mode: Internecion Cubes do not sleep. Instead they enter a sort of standby for 4 hours a day. After resting in this way, you gain the same benefit a human would from 8 hours of sleep.   Shapechange:   Additionally to your cube-like true form you also possess one almost indistinguishable from that of a humanoid. You can switch between them as an action:   Cube: Your true form, to which you revert when knocked unconcious or dying. With a side length of 10cm you count as tiny, however, can still move by tilting over at a rate of 2ft per round. It is impossible to wield weapons or cast spells that require somatic or material components due to a lack of hands. Because it is so densely packed, you are resistant to bludgeoning, piercing, and slashing damage recieved from nonmagical sources, but vulnerable to lightning, which messes up complex electrical circuits.   Humanoid: With what you have stored inside you you can craft a near perfect humanoid disguise, assuming the appearance but not features of a humanoid race. If you were to, for example, turn into a Dragonborn, you would not be able to use Dragonbreath. While in this shape you can use weapons and spells, as it is no illusion in the traditional sense. It is not broken by magic.   Natural Weapons: Though they may appear normal, you can shape the tips of your limbs into wicked points as part of an attack action. These talons can be used to deal 1d4+ strength modifier slashing damage instead of bludgeoning damage when executing an unarmed strike.

Created by

Elefanta.

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