Charge. If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 1-2-4 1d4 damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone.
Sure-Footed. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock prone.
Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 1d4+1 Bludgeoning Damage.