race features:
Size. Males are about 4 to 6 feet, whilst females are
slightly bigger with 5 to 7 feet.
Improved Jump. When you make a long jump, you can
cover a distance equal to your base movement speed. When
you make a high jump, you leap into the air a number of feet
equal to half your movement speed.
Mind Shielding. You have advantage on Intelligence
saving throws.
Scythe Arms. Your scythed arms are natural weapons,
which you can use to make unarmed strikes. If you hit with it,
you deal piercing damage equal to 1d6 + your Strength or
Dexterity modifier, instead of the bludgeoning damage
normal for an unarmed strike.
Subraces.
The two different subraces of Mantis are sex
specific. Male mantises are born as Warriors, while female
mantises are born as Orchids (although there are exceptions).
Warrior Mantis
The male Warrior Mantis are shorter than their female
counterparts, but make up for it with increased strength and
reflexes. Their chitin comes in natural colors, from different
shades of green to brown, making it easy for them to vanish
into the foliage. As a Warrior Mantis you belong to a cast of
mighty warriors, defending their clans with skill and might.
Ability Score Improvement. Your Strength score
increases by 1.
Silent Predators. You gain advantage on Stealth checks
while you are standing still.
Reflexive Grapple. When you hit a creature with an
opportunity attack, you can attempt to grapple the creature
instead of dealing damage.
Orchid MantisĀ
The female Orchid Mantis are tall, long-lived, and beautiful
creatures, their chitin shimmering in shades of pink and
white. If you choose this subrace, you belong to the ruling
cast of the Mantis, leading their respective clans through
their psychic connections with unrivaled authority.
Ability Score Improvement. Your Intelligence score
increases by 1.
Psionic Powers. You know the mage hand cantrip. When
you reach level 3 you can cast the charm person spell once,
and can't do so again until you finish a long rest. When you
reach level 5 you can cast the detect thoughts spell once, and
can't do so again until you finish a long rest. Intelligence is
your spellcasting ability for these spells.