race features:
Size. Formicoids are slender and tall. They range
from slightly above 5 feet to slightly over 7 feet.
Darkvision. Formicoids are accustomed to dark
burrows and tunnels. You have superior
vision in dark and dim conditions. You can see
in dim light within 60 feet of you as if it were
bright light, and in darkness as if it were
dim light. You can't discern color in
darkness, only shades of grey.
Powerful Build. You count as one
size larger when determining your carrying
capacity and the weight you can push, drag,
or lift.
Ferocious Strength. If a weapon doesn't
have the two-handed, versatile, or heavy
properties, it has the light property for you.
Subrace.
There are three main Formicoid subraces: The
Bull Ants, the Frost Ants, and the Fire Ants. Choose one of
these subraces.
Bull Ant
As a Bull Ant, you are born into a society of ambitious,
hardworking and skillful individuals. Bull Ants are amazing
architects, artisans and builders. Their cities are massive and
their tunnels ever expanding. Bull Ant society is very loyal to
their Queen and great allies of the Royal Hexagon. Their
soldiers make up the largest part of troops in the royal army.
Ability Score Increase. Your Intelligence score
increases by 1.
Accomplished Burrowers. You gain a burrowing speed of
20 feet. You can only burrow through dirt or ground of similar
density.
Underground Architects. You gain proficiency with
mason's tools. Additionally, whenever you make an
Intelligence (History) check related to the origin of
tunnels and structures underground, you are considered proficient in
the History skill and add double your proficiency bonus to the
check, instead of your normal
Fire Ant
As a fire ant you are a ferocious warrior with an innate
proficiency for destructive fire magic. Fire Ants are a group
of Formicoids that split off from the Royal Hexagon. They
may not be sworn enemies to the Royal Hexagon,
however their society is based on war and battle and as
such conflict with the Red Empire is almost inevitable.
As for all Formicoids, it is a very rare occasion that a
Fire Ant leaves its hive, but such adventurers are
highly searched for by marauding tribes across
Insectopia.
Ability Score Increase. Your Charisma score
increases by 1.
Fiery Souls. You know the control flames cantrip.
When you reach 3rd level, you can cast the
burning hands spell as a 2nd-level spell once with
this trait and regain the ability to do so when you
finish a long rest. When you reach 5th level, you
can cast the scorching ray spell once with this
trait and regain the ability to do so when you
finish a long rest. Charisma is your
spellcasting ability for this spell.
Frost Ant
As a frost ant you are born into the ant hill of the Northern
Star. You are resilient, one of the only Insectoids able to live
in the arctic regions of Insectopia.
Your crystalline carapace evolved to protect you
from even the harshest environments and icy cold winds.
Ability Score Increase. Your Constitution score
increases by 1.
Crystal Carapace. Your carapace is hard like diamond and
adapt to cold climates. When you aren't wearing armor, your
AC is 13 + your Dexterity modifier. You can use your
natural armor to determine your AC if the armor you wear
would leave you with a lower AC. A shield's benefits apply as
normal while you use your natural armor.
Furthermore, you have resistance to cold
damage.