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Virgil

Large Construct, Neutral

Armor Class 17 (+4 from body)
Hit Points 146
Speed: 30 ft Fly: 60 ft

STR

26
( +8 )

DEX

22
( +6 )

CON

20
( +5 )

INT

14
( +2 )

WIS

10
( +0 )

CHA

8
( -1 )

Damage Resistances slashing, piercing, and bludgeoning from non-magical weapons, fire, cold
Condition Immunities charmed, frightened, poisoned
Senses Passive Perception 10 Thermal vision 120
Languages Common, Binaric
Proficiency Bonus +3

Constructed Nature Virgil doesn't require air, food, drink, or sleep.   Thermal Vision 120 ft   Sparrow Implant Virgil can use his reaction to negate any fall damage that would be taken.   Adamantine Frame When subjected to an effect that requires a strength or constitution saving throw, Virgil takes only half damage on a failure and no damage on a success.   Advanced Limbs Virgil's carrying capacity is multiplied by a factor of 10, and he can add an additional 30 ft to any jump checks that they make.   Combat Protocols When it rolls initiative, the construct adopts one of two different modes of operation, Offensive or Defensive, which influences the actions it can take in combat.   -Offensive Mode. While in this mode, attacks against the construct have advantage. The construct can take the Attack (melee weapon attacks only), Dash, Ready, and Use an Object actions on its turn.   -Defensive Mode. While in this mode, melee attacks against the construct's creator have disadvantage while the attacker is within the construct's reach. The construct can take the Dash, Disengage, Dodge, Help, Hide, and Use an Object actions on its turn.

Actions

Virgil makes 2 attacks when he takes the attack action   Plasma Cutter Melee weapon attack: +11 to hit, reach 5 ft., one target. Hit: 1d8+8 radiant damage.   Doom FistĀ Melee weapon attack: +14 to hit, reach 5 ft., one target. Hit: 1d10+11 radiant damage. Optionally: 1d4 mega force damage, then roll 1d4; gauntlet destroyed on 1; 3d6 day recharge if not.   Impulse Leap Virgil launches himself up to 30 feet in any direction, without provoking opportunity attacks.   Repulsor Blast Range Weapon Attack: +11 to hit, range 60/120 ft., one creature. Hit: 22 (4d8 + 6) force damage.   Force Blast (Recharge 6). Virgil fires a wave of force in a 100 ft. cone in front of him. Each creature within the radius must make a dexterity saving throw (DC 18), taking 6d10 force damage on a failed save and half that on a success. This attack does double damage to structures.   Erasure If Virgil is grappling a target, he can unleash a shockwave throughout their body, forcing them to make a constitution saving throw. On a failed save take 10d10 force damage and half that on a success. Should a creature fall below zero hp as a result of their attack, they die instantly.     Bonus Actions Almighty Push All creatures within a 10 ft radius of Virgil must make a DC 18 strength saving throw and are pushed back 15 ft on a failure.


Created by

Rekdos.

Statblock Type

NPC Sheet

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