Blood hunters belonging to the Order of the Profane Soul have pushed the limits of hemocraft for use against some of the most terrifying creatures corrupting the world. Ancient fiends and cruel magic-users have long counted on their ability to meld into the background and escape those who hunt them, vanishing into noble courts without a trace, or bending the minds of the most stalwart warriors with buta glance. So the blood hunters who founded this order trusted to their resilience as they delved into thesame well of corrupting arcane knowledge, making pacts with lesser evils to better combat the greater threats. And though they might have traded a part of themselves for their power, the members of this order know the benefits of that power far outweigh the price.
Otherworldly Patron
When you reach 3rd level, you strike a bargain with an otherworldly being of your choice: the Archfey, the Fiend, the Great Old One, the Undying, the Celestial or Hexblade. Your choice augments some of your order features.
Pact Magic
When you reach 3rd level, you can augment your combat techniques with the ability to cast spells. See chapter 10 of the PHB for the general rules of spellcasting and chapter 11 of the Player’s Handbook for the Warlock spell list.
Cantrips. You learn two cantrips of your choice from the warlock spell list. You learn an additional warlock cantrip of your choice at 10th level.
Spell Slots. The Profane Soul Spellcasting table shows how many spell slots you have. The table also shows what the level of those slots is; all of your spell slots are the same level. To cast one of your warlock spells of 1st level or higher, you must expend a spell slot. You regain all expended spell slots when you finish a short or long rest.
For example, when you are 8th level, you have two 2nd-level spell slots. To cast the 1st-level spell witch bolt, you must spend one of those slots, and you cast it as a 2nd-level spell.
Spells Known of 1st Level and Higher. At 3rd level, you know two 1st-level spells of your choice from the warlock spell list.
The Spells Known column of the Profane Soul table shows when you learn more warlock spells of your choice of 1st level and higher. A spell you choose must be of a level no higher than what’s shown in the table’s Slot Level column for your level. When you reach 11th level, for example, you learn a new warlock spell, which can be 1st, 2nd, or 3rd level.
Additionally, when you gain a level in this class and order, you can choose one of the warlock spells you know and replace it with another spell from the warlock spell list, which also must be of a level for which you have spell slots.
Spellcasting Ability. Your chosen Hemocraft ability (Intelligence or Wisdom) is your spellcasting ability for your warlock spells, so you use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a warlock spell you cast and when making an attack roll with one.
Spell save DC = 8 + your proficiency bonus + your Hemocraft modifier
Spell attack modifier = your proficiency bonus + your Hemocraft modifier
Blood Hunter Level | Cantrips Known | Spells Known | Spell Slots | Slot Level |
3rd |
2 |
2 |
1 |
1st |
4th |
2 |
2 |
1 |
1st |
5th |
2 |
3 |
1 |
1st |
6th |
2 |
3 |
2 |
1st |
7th |
2 |
4 |
2 |
2nd |
8th |
2 |
4 |
2 |
2nd |
9th |
2 |
5 |
2 |
2nd |
10th |
3 |
5 |
2 |
2nd |
11th |
3 |
6 |
2 |
2nd |
12th |
3 |
6 |
2 |
2nd |
13th |
3 |
7 |
2 |
3rd |
14th |
3 |
7 |
2 |
3rd |
15th |
3 |
8 |
2 |
3rd |
16th |
3 |
8 |
2 |
3rd |
17th |
3 |
9 |
2 |
3rd |
18th |
3 |
9 |
2 |
3rd |
19th |
3 |
10 |
2 |
4th |
20th |
3 |
11 |
2 |
4th |
Rite Focus
Beginning at 3rd level, your weapon becomes a core to your pact with your chosen dark patron. While you have an active Crimson Rite, you can use your weapon as a spellcasting focus (found in chapter 5 of the Player’s Handbook) for your warlock spells, and you gain a specific benefit based on your chosen pact (outlined below).
Patron | Rite Focus |
The Archfey |
When you deal rite damage to a creature, it glows with faint light until the end of your next turn. For the duration, the creature can’t benefit from half cover, three-quarters cover, or being invisible. |
The Celestial |
You can use a bonus action to choose a creature within 30 feet and roll a hemocraft die. You lose hit points equal to the result and the target regains a number of hit points hit points equal to the result + your hemocraft modifier (minimum of +1). |
The Fathomless |
You can breathe underwater. Additionally, once per turn when you damage a creature with a weapon for which you have an active crimson rite, you can reduce that creature’s speed by 10 feet until the start of your next turn. |
The Fiend |
While using the Rite of the Flame, if you roll a 1 or 2 on your rite damage die, you can reroll the die and choose which roll to use. |
The Genie. |
As a bonus action, you can roll a hemocraft die give yourself a flying speed of 30 feet, which lasts for a number of rounds equal to your Hemocraft modifier (minimum of 1 round). You lose hit points equal to the result. |
The Great Old One |
When you score a critical hit against a creature while using the weapon, that creature is frightened of you until the end of your next turn. |
The Hexblade |
Whenever you target a creature with a blood curse, your next attack against the cursed creature deals additional damage equal to your proficiency modifier. |
The Undead. |
When you take necrotic damage, you can use your reaction to halve that damage. In addition, your appearance changes to reflect some aspect of your patron while you have any crimson rite active. |
The Undying |
Whenever you reduce a hostile creature to 0 hit points using a weapon attack, you regain a number of hit points equal to one roll of your hemocraft die. |
Mystic Frenzy
Starting at 7th level, when you use your action to cast a cantrip, you can immediately make one weapon attack as a bonus action.
Revealed Arcana
At 7th level, your patron grants you the use of a distinctive spell based on your pact. You cast this spell using any pact magic spell slot, and can’t do so again until you finish a long rest.
Patron | Spell |
The Archfey |
blur |
The Celestial |
lesser restoration |
The Fathomless |
gust of wind |
The Fiend |
scorching ray |
The Genie |
phantasmal force |
The Great Old One |
detect thoughts |
The Hexblade |
branding smite |
The Undead |
blindness/deafness |
The Undying |
silence |
Brand of the Sapping Scar
Upon reaching 11th level, your Brand of Castigation feature digs dark arcane scars into your target, leaving them vulnerable to your magic. A creature branded by you has disadvantage on saving throws against your warlock spells.
Unsealed Arcana
At 15th level, your patron grants you the use of an additional spell based on your pact. You cast this spell without expending a spell slot, and can’t do so again until you finish a long rest.
Patron | Spell |
The Archfey |
slow |
The Celestial |
revivify |
The Fathomless |
lightning bolt |
The Fiend |
fireball |
The Genie |
protection from energy |
The Great Old One |
haste |
The Hexblade |
blink |
The Undead |
bestow curse |
The Undying |
speak with dead |
Demand of the Souleater
Starting at 18th level, you’ve learned to siphon the soul from your fallen prey. When a creature that isn’t a construct or undead is reduced to 0 hit points within 30 feet of you, you can use your reaction to offer their life energy to your patron in exchange for power. Until the end of your next turn, you make attacks with advantage and you have resistance to all damage. Additionally, you regain an expended warlock spell slot.
Once you use this feature, you cannot use it again until you finish a long rest.