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Origin Guide

Hyrani

ability score increase: Your Charisma score increases by 2, and your Wisdom score increases by 1.
age: Hyrani a few weeks after their second hatching, but are not considered adults until their mid teens. Hyrani do not age, but nearly all die of diseases by their forties. A hyrani who makes it past their forties will likely only die if killed.
alignment: Any, often Lawful
Size: Small
speed: Your base walking speed is 20 feet, and your base swimming speed is 40 feet.
Languages: You can sign, read, and write Common and Hyrani. Hyrani is primarily a signed language, although simple vocalizations are used to get someone's attention or indicate general distress.
race features:
Aquatic Adept. Your natural affinity to water lends you unnatural grace. While swimming, you gain a +2 bonus to your AC and advantage on all Dexterity saving throws.   Thin Skinned. Your skin is thin enough for you to breathe through, allowing you to breathe freely underwater. Tragically, your skin's permeability makes you vulnerable to chemical burns, making you vulnerable to acid damage.   Mind's Eye. Your natural attunement to the weave itself allows you to see things as they truly are, granting you Truesight with a range of 20 feet.
Aquatic Physique
Hyrani stand between two and a half and three and a half feet tall and average 50 pounds. Hyrani are some shade of blue or gray with paler fronts. They have markings on their thighs, shoulders, and underneath their eyes of the same color, the pattern is unique to each individual. These markings glow a faint reddish color for some hyrani. Hyrani have no nose and do not breathe air through their mouth, instead they breathe through nasal passages at the base of their neck, very rudimentary vocal chords allow hyrani to make simple vocalizations. Hyrani have gills below their ribs.  
Metamorphosis
Hyrani hatch from eggs and spend their first months unable to fend for themselves. After four to seven months a larval hyrani leaves its caretakers and roams the open ocean for the next six years. When a larval hyrani reaches maturity it will search out a coral near the coast. Once it reaches the coral it will begin to secrete a sticky mucus and adhere itself to the coral. Shortly after the mucus will harden, encasing the larva in a thick, oblong shell.   Once the mucus has hardened the larva's body begins to dissolve. The larva then goes through a metamorphosis similar to that of a butterfly or moth. After a few days two pump-like organs develop on the top of the shell, these organs cycle water through them and filter out debris to use as nutrients. Over the next few days a heart-like organ forms as well as a large sac which occupy the rest of the shell's volume. Over the coming months a hyrani will grow. About five months after the process began the nearly mature hyrani will start to secrete an enzyme which breaks down the shell. The organs outside of the sac will atrophy and fall off within the next week or two, at which point a hyrani is considered mature.   The metamorphosis is often referred to as the "awakening" because larval hyrani do not possess a soul, and adult hyrani do not retain any memory from beforehand. The awakening has much significance in most hyrani cultures, and is often invoked in religious and educational iconography.  
Home at the Sea
Hyrani settlements are always founded on coasts near corals where they can take care of second eggs and adopt newly awakened hyrani. Since hyrani are amphibious their settlements are in the coast as much as they are on the coast. A street that ran parallel to the ocean might suddenly take a turn into the sea. Since hyrani settlements may stretch as far as a mile out to see any hyrani settlement can, and often does serve as a port. Hyrani have no preference in building material, and build with whatever is most practical. Usually, hyrani settlements are made of wood and transition to stone at tide-level. Many coastal cities races also feature a coastal district heavily populated by hyrani.

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asda.

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